Commit ad0caf51 authored by Gaël de Chalendar's avatar Gaël de Chalendar
Browse files

Imported KsirK to Playground/games

svn path=/trunk/playground/games/ksirk/; revision=645222
parents
Gael de Chalendar aka Kleag <kleag@free.fr>
Contributions (list started lately ; some are missing)
Robin Doer
Albert Astals Cid
Michal Golunski (Polish translation)
Dan Keshet
Andrea Sciucca <gohanz@infinito.it>
project(ksirk)
find_package(KDE4 REQUIRED)
include (KDE4Defaults)
include (MacroLibrary)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules )
#add_definitions (${QT_DEFINITIONS} -DQT3_SUPPORT -DQT3_SUPPORT_WARNINGS ${KDE4_DEFINITIONS} -DHAVE_CONFIG_H=1 -fexceptions)
add_definitions (${QT_DEFINITIONS} ${KDE4_DEFINITIONS} -DHAVE_CONFIG_H=1 -fexceptions)
remove_definitions(-DQT_NO_STL)
link_directories (${KDE4_LIB_DIR})
include_directories (${QDBUS_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} ${KDE4_INCLUDES})
# Create config.h
configure_file (config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h )
include (ConfigureChecks.cmake)
configure_file (config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h )
MESSAGE(STATUS "currently finishing the porting of KsirK to kde4")
add_subdirectory(ksirk)
macro_display_feature_log()
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2007/02/23
* complete refactoring of all animations. There is no more a global timer but
one to animate sprites, one to scroll the window when necessary and one to
run the main game events automaton.
2007/02/18
* updated all public API documentation
2007/02/03
* about button was crashing the game
* corrected known i18n problem
2007/02/01
* player number increased to +1 in dialog
* working SVG version
2007/01/01
* working QT4+KDE4 version
2006/12/17
* crash when transmitting pixmaps in messages solved
* recycling choices by AI bug solved
2006/12/15
* no more confirm with a dialog that a computer player wants to lose its turn
2006/12/14
* enlarged messages window lines so that all letters are correctly displayed
* found where time was lost in AIColsonPlayer::Move
2006/12/11
* on victory, if mode is "conquer the world" now display this as reached goal
2006/12/10
* goals display: display also advancement of the goal
* made the game usable at 800x600 (by reworking new game dialog)
2006/12/09
* updated Real Politiks skin
* progress of AIColson
* updated some translations
2006/11/16
* New AI based on AIColson by Jean-Claude Colson from XFRisk
* New skin "Real Politiks" based on a map from jrisk (GPL by Yura Mamyrin
<yura@yura.net>)
* Replaced some specific methods in AnimSprite by overloaded methods in its
inherited classes (like InfantrySprite)
2006/10/20
* ready to release version 1.7beta3
* bug: victory condition checking
* better victory dialog
2006/10/19
* added a quick introduction displayed at startup
* Display the reached goal on victory
2006/10/18
* better system messages
* better handling of the "next player" command. Now, a confirmation dialog
is displayed if no action were triggered tis turn. This avoids to
unadvertedly cancel the turn of another player
2006/10/17
* added flags and players names to battle message
2006/10/17
* chat line edit no more keep the focus
* message sender is now the current (or last) local player and not ever the
same one
* changed save file format to correctly display the number of loaded players
* quits in case of saved game loading error (instead of crashing later)
* corrected a typo in fr.po
2006/10/07
* better chat dialog
° draw flags and print nation name with player name (Now possible, to do)
° icon for system messages (Now possible, to do)
° colors (Now possible, to complete)
* ready to release version 1.7beta2
2006/10/04
* default player name for each country
* corrected skin problem (definitions of one used with sprites of another one;
never appeared in released code)
2006/10/01
* release 1.7beta1
* pixmaps in the messages box works as needed (example with dices)
* allow all clients to post messages instead of only the one of the current
player !
2006/09/27
* Added possibility to display any serie of text and pixmap in the messages
box
2006/09/23
* corrected a crash when right-clicking on the grey background
* removed the false repetitive error message before starting to play
2006/09/13
* corrected goal load/save bug
* hack to avoid too easy goals when two players only
* better label in a dialog
* avoid to display two times the main toolbar
2006/09/12
* added a chat dialog (merged with the history.widget)
2006/07/29
* countries names are now internationalized and drawn on the map at run time
(not hard coded on the map image as before)
* release version 1.6
2006/07/28
* added an history widget (idea by frank DOT muts A gmail DOT com).
* possibility to show messages in status bar, in history or in both
* Skins strings are now internationalized
* added a snapshot, a long name and a description to skins
* release version 1.5
2006/07/23
* updated french translation
* KDE standard config management
* option to enable or disable sounds
* option to change sprites speed from slow to immediate
* added a central point different of the flag point to countries to reduce
dependence between the map mask and the flag point
2006/07/22
* use keys 1,2,3 to choose the number of attackers and defenders
2006/07/21
* better reset at end of game to cleanly start a new one (Completely
solved???)
2006/07/20
* no more show the "Lost connection" dialog if the game is over
* when loading a skin A game while the current skin is not A, sprites are
now found
2006/07/18
* was crashing in starting bubble skin game with goals
* #6306 : Crash when client has a skin different than the server
2006/07/17
* End of network game with goals had bad messages distribution.
* 2005/08 feature : playing with goals
* Moved a bunch of solved bugs from TODO to ChangeLog:
- [Solved] End of network game with goals: bad messages distribution.
- [SOLVED] AI remains locked on "Not owner of second country"
- [SOLVED] Sometimes, a serie of attacks are not solved and cannons stay
at the fighting places
- [SOLVED] End of the turn of the second player (when there is 2 players)
without distribution (not every time)
- [SOLVED] Explosion drawing is messed
- [SOLVED] buttons are not shown at the time of "Exchange armies again
or continue"
- [SOLVED] when only computer players, after recycling, first player do
not play
- goals displayed for computer players
- invalid names of players wanted to stop distribution
- invalid number of armies initialy distributed
2006/07/16
* Corrected a crash when reloading a game saved during an attack
2006/07/15
* No more freeze after players creation when first one is AI
* No more wrongly cancels attacks
* Crash in goal checking
* In player setup dialog, select name entry initialy
* Select current skin in new game dialog
* Network AIs only game were freezing waiting for end of recycling decision even if
all players were OK to continue
* A flag was displayed at 0,0
2006/06/25
* Upgraded bubble skin to format version 1.3
2006/06/17
* Polish translation
2005/08/16
* Networked i18n
* Load and save in network mode (with password for network players)
* IA working in network mode
* Local and network playing;
* List of available countries is updated and checked;
* Player identification flag is updated.
* No more default skin only;
* No more crash on client disconnect;
2005/06/28
* Player mouse IO are now done by KGame library ; Added namespace
GameLogic and cleaned up inclusions
2005/05/29
* Applied the patch by Dan Keshet that makes KsirK closer to KDE standards.
Only excluded the position of toolbars that are voluntarily at the
bottom. This should be changeable in a configuration dialog.
2005/05/14
* corrected neighbours of Paruby in the bubble skin (thanks to Dan Keshet)
* corrected bugs occuring in KDE 3.4 when crashes in slots (thanks to
mrpengo, Dan Keshet and Stepan Kullow for their help)
* put all KGameWindow slots implementations in a separate files
2005/03/05
* added a format number to ONU XML definition file
* positioning data are loaded from ONU XML definition file
2005/03/04
* do not more display invasion buttons when it remains only one army in invader country
2005/02/26
* bubble skin map finished. sprites are the default ones
2005/02/23
* skins OK.
* first unfinished bubble skin to show feasability
2005/02/22
* players can choose their nationality at game start
2005/02/21
* load OK
* display problems solved
2005/02/20
* save game
* load is on the way
* confirm quit when clicking on close window widget
* skins are approaching
2003/03/02
* enhanced error messages for wrong attacks
2003/03/01
* Cannons did not chose the good direction when they were bring back after a
fight
2003/02/27
* Attack of Siberia by Alaska: the defender was moving toward left instead of
right
* When Siberia is won by Alaska: the cannon was moving through the map instead
of going by the border of the map
2003/02/22
* memory leak correction in the AnimSprite constructor and sequence construction
method
* all classes are know in the namespace Ksirk
2003/01/17
* the computer defend with two armies when possible
* code cleanup for AIPlayer (breaked big methods into smaller ones)
2003/01/16
* end game OK
* better attack/result indication messages
* splitted the toolbar in two to help the handling of changing buttons
* quit confirmation dialog
* buttons "Normal game" no longer appear before the distribution of armies
* the buttons appear at the desired moment when a human plays against the machine
* removed button "Next player" when computer distributes its armies between two
turns
* The move armies buttons are kept during movement : authorizes to move more
than one armies at the same time. New bug : when you click "moving finished"
when some armies are still moving, they are lost :-(
* cannon point for Groenland moved for longless animations
* move up cavalry point for Niger
* mouse is now disabled when computer plays: before the human was able to choose