Commit d8c37969 authored by Albert Astals Cid's avatar Albert Astals Cid
Browse files

give the new game dialog proper layouting

svn path=/trunk/playground/games/ksirk/; revision=648461
parent a095e7c6
......@@ -7,305 +7,199 @@
<rect>
<x>0</x>
<y>0</y>
<width>512</width>
<height>537</height>
<width>526</width>
<height>424</height>
</rect>
</property>
<property name="windowTitle" >
<string>Ksirk - New game properties</string>
</property>
<property name="windowIcon" >
<iconset/>
</property>
<property name="sizeGripEnabled" >
<bool>true</bool>
</property>
<widget class="QWidget" name="" >
<property name="geometry" >
<rect>
<x>10</x>
<y>20</y>
<width>491</width>
<height>501</height>
</rect>
</property>
<layout class="QGridLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item row="2" column="0" colspan="5" >
<widget class="Line" name="line1" >
<property name="frameShape" >
<enum>QFrame::HLine</enum>
</property>
<property name="frameShadow" >
<enum>QFrame::Sunken</enum>
</property>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="1" column="0" colspan="3" >
<widget class="QSpinBox" name="playersNumberEntry" >
<property name="toolTip" >
<string>Spin this to choose the number of players.</string>
</property>
<property name="whatsThis" >
<string>A spin box to choose the number of players</string>
</property>
</widget>
</item>
<item row="3" column="0" >
<widget class="QLabel" name="textLabel2" >
<property name="text" >
<string>Skin:</string>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="5" column="0" colspan="2" >
<widget class="QGroupBox" name="goalGroup" >
<property name="title" >
<string>Goal Type</string>
</property>
<layout class="QHBoxLayout" >
<property name="margin" >
<number>9</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item>
<widget class="QRadioButton" name="radioGoal" >
<property name="sizePolicy" >
<sizepolicy>
<hsizetype>7</hsizetype>
<vsizetype>7</vsizetype>
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip" >
<string>Choose this to have a goal assigned to each player.</string>
</property>
<property name="whatsThis" >
<string>In this mode, a goal will be assigned to each player, which he will have to reach in order to win.</string>
</property>
<property name="text" >
<string>Reach a goal</string>
</property>
<property name="shortcut" >
<string/>
</property>
<property name="checked" >
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioWorld" >
<property name="sizePolicy" >
<sizepolicy>
<hsizetype>7</hsizetype>
<vsizetype>7</vsizetype>
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip" >
<string>Choose this for players to have to conquer all the world to win.</string>
</property>
<property name="whatsThis" >
<string>In this mode, a player will have to conquer all the world to win.</string>
</property>
<property name="text" >
<string>Wor&amp;ld conquest</string>
</property>
<property name="shortcut" >
<string>Alt+L</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="0" colspan="5" >
<widget class="QLabel" name="textLabel1" >
<property name="text" >
<string>Number of players:</string>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item rowspan="2" row="4" column="2" colspan="3" >
<widget class="QLabel" name="skinSnapshotPixmap" >
<property name="sizePolicy" >
<sizepolicy>
<hsizetype>7</hsizetype>
<vsizetype>7</vsizetype>
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="pixmap" >
<pixmap/>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="4" column="0" colspan="2" >
<widget class="QLabel" name="skinDescLabel" >
<property name="text" >
<string>textLabel1</string>
</property>
<property name="alignment" >
<set>Qt::AlignVCenter</set>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="3" column="1" colspan="3" >
<widget class="QComboBox" name="skinCombo" >
<property name="toolTip" >
<string>Choose the skin (map, nationalities, etc.) to use for this game.</string>
</property>
<property name="whatsThis" >
<string>A combo listing all the available skins.</string>
</property>
</widget>
</item>
<item row="6" column="0" colspan="5" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<layout class="QGridLayout" >
<item row="0" column="0" colspan="4" >
<widget class="QLabel" name="textLabel1" >
<property name="text" >
<string>Number of players:</string>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="3" >
<widget class="QSpinBox" name="playersNumberEntry" >
<property name="toolTip" >
<string>Spin this to choose the number of players.</string>
</property>
<property name="whatsThis" >
<string>A spin box to choose the number of players</string>
</property>
</widget>
</item>
<item row="1" column="3" >
<widget class="QCheckBox" name="networkGameCheckBox" >
<property name="toolTip" >
<string>Check this to create a network game</string>
</property>
<property name="whatsThis" >
<string>A network game will be created if checked</string>
</property>
<property name="text" >
<string>Ne&amp;twork game</string>
</property>
<property name="shortcut" >
<string>Alt+T</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="4" >
<widget class="Line" name="line1" >
<property name="frameShape" >
<enum>QFrame::HLine</enum>
</property>
<property name="frameShadow" >
<enum>QFrame::Sunken</enum>
</property>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="3" column="0" >
<widget class="QLabel" name="textLabel2" >
<property name="text" >
<string>Skin:</string>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="3" column="1" colspan="3" >
<widget class="QComboBox" name="skinCombo" >
<property name="toolTip" >
<string>Choose the skin (map, nationalities, etc.) to use for this game.</string>
</property>
<property name="whatsThis" >
<string>A combo listing all the available skins.</string>
</property>
</widget>
</item>
<item row="4" column="0" colspan="4" >
<widget class="QLabel" name="skinDescLabel" >
<property name="text" >
<string>textLabel1</string>
</property>
<property name="alignment" >
<set>Qt::AlignVCenter</set>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="5" column="2" colspan="2" >
<widget class="QLabel" name="skinSnapshotPixmap" >
<property name="sizePolicy" >
<sizepolicy vsizetype="Expanding" hsizetype="Expanding" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="pixmap" >
<pixmap/>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
<property name="wordWrap" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="5" column="0" colspan="2" >
<widget class="QGroupBox" name="goalGroup" >
<property name="title" >
<string>Goal Type</string>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QPushButton" name="buttonHelp" >
<widget class="QRadioButton" name="radioWorld" >
<property name="toolTip" >
<string>Choose this for players to have to conquer all the world to win.</string>
</property>
<property name="whatsThis" >
<string>In this mode, a player will have to conquer all the world to win.</string>
</property>
<property name="text" >
<string>&amp;Help</string>
<string>Wor&amp;ld conquest</string>
</property>
<property name="shortcut" >
<string>F1</string>
</property>
<property name="autoDefault" >
<bool>true</bool>
<string>Alt+L</string>
</property>
</widget>
</item>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType" >
<enum>QSizePolicy::Expanding</enum>
<widget class="QRadioButton" name="radioGoal" >
<property name="toolTip" >
<string>Choose this to have a goal assigned to each player.</string>
</property>
<property name="sizeHint" >
<size>
<width>20</width>
<height>20</height>
</size>
<property name="whatsThis" >
<string>In this mode, a goal will be assigned to each player, which he will have to reach in order to win.</string>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonCancel" >
<property name="text" >
<string>&amp;Cancel</string>
<string>Reach a goal</string>
</property>
<property name="shortcut" >
<string/>
</property>
<property name="autoDefault" >
<bool>false</bool>
</property>
<property name="default" >
<bool>false</bool>
<property name="checked" >
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonOk" >
<property name="text" >
<string>&amp;OK</string>
</property>
<property name="shortcut" >
<string/>
</property>
<property name="autoDefault" >
<bool>true</bool>
<spacer>
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="default" >
<bool>true</bool>
<property name="sizeHint" >
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</widget>
</spacer>
</item>
</layout>
</item>
<item row="1" column="3" colspan="2" >
<widget class="QCheckBox" name="networkGameCheckBox" >
<property name="toolTip" >
<string>Check this to create a network game</string>
</property>
<property name="whatsThis" >
<string>A network game will be created if checked</string>
</property>
<property name="text" >
<string>Ne&amp;twork game</string>
</property>
<property name="shortcut" >
<string>Alt+T</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
<item row="6" column="0" colspan="4" >
<widget class="KDialogButtonBox" name="buttonbox" >
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Help|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<layoutdefault spacing="6" margin="11" />
<customwidgets>
<customwidget>
<class>KDialogButtonBox</class>
<extends>QDialogButtonBox</extends>
<header>kdialogbuttonbox.h</header>
</customwidget>
</customwidgets>
<tabstops>
<tabstop>skinCombo</tabstop>
<tabstop>playersNumberEntry</tabstop>
<tabstop>radioWorld</tabstop>
<tabstop>radioGoal</tabstop>
<tabstop>networkGameCheckBox</tabstop>
<tabstop>buttonOk</tabstop>
<tabstop>buttonHelp</tabstop>
</tabstops>
<resources/>
<connections>
<connection>
<sender>buttonOk</sender>
<signal>clicked()</signal>
<receiver>NewGameDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>20</x>
<y>20</y>
</hint>
<hint type="destinationlabel" >
<x>20</x>
<y>20</y>
</hint>
</hints>
</connection>
</connections>
<connections/>
</ui>
......@@ -26,13 +26,9 @@
#include <kstandarddirs.h>
#include <kmessagebox.h>
#include <qspinbox.h>
#include <qcheckbox.h>
#include <qcombobox.h>
#include <qdir.h>
#include <qstringlist.h>
#include <qradiobutton.h>
#include <qlabel.h>
#include <qpushbutton.h>
namespace Ksirk
{
......@@ -55,10 +51,10 @@ NewGameDialogImpl::NewGameDialogImpl(
playersNumberEntry->setMinimum(2);
playersNumberEntry->setMaximum(maxPlayers);
fillSkinsCombo();
QObject::connect((const QObject *)buttonCancel, SIGNAL(clicked()), this, SLOT(slotCancel()) );
QObject::connect((const QObject *)buttonOk, SIGNAL(clicked()), this, SLOT(slotOK()) );
QObject::connect((const QObject *)buttonHelp, SIGNAL(clicked()), this, SLOT(slotHelp()) );
QObject::connect((const QObject *)skinCombo, SIGNAL(activated(int)), this, SLOT(slotSkinChanged(int)) );
QObject::connect(buttonbox->button(QDialogButtonBox::Cancel), SIGNAL(clicked()), this, SLOT(slotCancel()) );
QObject::connect(buttonbox->button(QDialogButtonBox::Ok), SIGNAL(clicked()), this, SLOT(slotOK()) );
QObject::connect(buttonbox->button(QDialogButtonBox::Help), SIGNAL(clicked()), this, SLOT(slotHelp()) );
QObject::connect(skinCombo, SIGNAL(activated(int)), this, SLOT(slotSkinChanged(int)) );
}
NewGameDialogImpl::~NewGameDialogImpl()
......@@ -80,14 +76,14 @@ void NewGameDialogImpl::slotOK()
m_networkGame = networkGameCheckBox->isChecked();
m_useGoals = (radioGoal->isChecked());
m_ok = true;
close();
accept();
}
void NewGameDialogImpl::slotCancel()
{
kDebug() << "KPlayerSetupDialog slotCancel" << endl;
m_ok = false;
close();
reject();
}
/** @todo implements a help */
......
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