1. 29 Sep, 2005 1 commit
  2. 04 Jul, 2005 1 commit
  3. 05 Feb, 2004 1 commit
  4. 21 Jan, 2004 1 commit
  5. 15 Nov, 2003 1 commit
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  13. 11 Mar, 2003 1 commit
    • Benjamin Meyer's avatar
      Added radio button choices for the color and image choice for background · 25a4079a
      Benjamin Meyer authored
      to make it less confusing.
      
      P.S. Why the &%^$ can't Designer do layouts on QWidgets?  They _keep_ saying it is fixed in the _next_ version and I keep beliving that *&%$ only to find that it still doesn't work.  So when it _DOES_ work someone needs to give the appeareance.ui file a vertical layout.
      
      svn path=/trunk/kdegames/ktron/; revision=213002
      25a4079a
  14. 07 Mar, 2003 1 commit
    • Waldo Bastian's avatar
      CVS_SILENT · c0657e5e
      Waldo Bastian authored
      Updated address of FSF
      
      svn path=/trunk/kdegames/ktron/; revision=212185
      c0657e5e
  15. 23 Feb, 2003 2 commits
  16. 07 Sep, 2002 1 commit
  17. 17 May, 2002 2 commits
    • Andreas Beckermann's avatar
      - less includes · d49b82cc
      Andreas Beckermann authored
        i start to think that my small script is quite useful - maybe i should make it
        public :-)
      
      svn path=/trunk/kdegames/ktron/; revision=156032
      d49b82cc
    • Andreas Beckermann's avatar
      - KAccel->KAction · a195039f
      Andreas Beckermann authored
        this is a quick port. a few things could be made better/nicer.
      
      svn path=/trunk/kdegames/ktron/; revision=156030
      a195039f
  18. 22 Mar, 2002 1 commit
  19. 17 Mar, 2002 1 commit
    • Laurent Montel's avatar
      Fix mem leak found by valgrind · 96de93b1
      Laurent Montel authored
      --- ktron.cpp   2002/02/27 17:05:26     1.31
      +++ ktron.cpp   2002/03/17 17:42:32
      @@ -40,17 +40,15 @@
       #include <kstdgameaction.h>
       #include <kapplication.h>
       #include <kstatusbar.h>
      -
      +#include <kdebug.h>
       #define ID_STATUS_BASE 40
      
       #define MESSAGE_TIME 2000
      -
       KTron::KTron(const char *name)
             : KMainWindow(0, name),
              skillAction(3)
       {
          playerPoints[0]=playerPoints[1]=0;
      -
          optionsDialog=0;
      
          tron=new Tron(this);
      @@ -261,7 +259,8 @@ KTron::KTron(const char *name)
      
       KTron::~KTron()
       {
      -       saveSettings();
      +   saveSettings();
      +   delete tron;
       }
      
      
      @@ -453,6 +452,7 @@ void KTron::quit()
       {
          saveSettings();
          kapp->quit();
      +   delete this;
       }
      
       void KTron::toggleComPl1()
      Index: tron.cpp
      ===================================================================
      RCS file: /home/kde/kdegames/ktron/tron.cpp,v
      retrieving revision 1.14
      diff -u -u -p -r1.14 tron.cpp
      --- tron.cpp    2002/02/27 17:05:26     1.14
      +++ tron.cpp    2002/03/17 17:42:32
      @@ -75,6 +75,8 @@ Tron::~Tron()
           }
         if(pixmap)
           delete pixmap;
      +  delete timer;
      +
       }
      
      I don't know why when we call Quit() object is not
      destroy. => I must add a "delete this;"
      Simon or David is it good ?
      If it's good there is a lot of programm which doen't
      destroy its object.
      I think that quit destroy obj.
      
      svn path=/trunk/kdegames/ktron/; revision=143438
      96de93b1
  20. 27 Feb, 2002 1 commit
    • Stephan Binner's avatar
      Patch by Andreas Simon <yuipx@gmx.net> to fix #38509 · 11791d73
      Stephan Binner authored
       * fixes ktron doesn't recognize keystroke
       * fixes Game/Quit does not work
       * fix use of deprecated method KAccel::insertItem
       * fix use of deprecated method KAccel::currentItem
      
      svn path=/trunk/kdegames/ktron/; revision=139178
      11791d73
  21. 02 Nov, 2001 1 commit
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  33. 11 Jun, 1999 1 commit