Commit ea110c12 authored by Matt Williams's avatar Matt Williams
Browse files

Add early documentation

svn path=/trunk/playground/games/ksquares/; revision=616488
parent ba8c908e
......@@ -11,4 +11,4 @@ PROJECT(ksquares)
# add_subdirectory(src)
\ No newline at end of file
\ No newline at end of file
########### install files ###############
#original contents follow:
#KDE_LANG = en
<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!-- Define an entity for your application if it is not part of KDE
CVS -->
<!ENTITY kmyapplication "<application>KSquares</application>">
<!ENTITY kappname "&ksquares;"><!-- replace kmyapplication here
do *not* replace kappname-->
<!ENTITY package "kde-module"><!-- kdebase, kdeadmin, etc. Leave
this unchanged if your
application is not maintained in KDE CVS -->
<!ENTITY % addindex "IGNORE">
<!ENTITY % English "INCLUDE"> <!-- ONLY If you are writing non-English
original documentation, change
the language here -->
<!-- Do not define any other entities; instead, use the entities
from entities/general.entities and $LANG/user.entities. -->
<book lang="&language;">
<title>The &ksquares; Handbook</title>
<!-- This is just put in as an example. For real documentation, please
define a general entity in entities/contributor.entities, e.g.
<!ENTITY George.N.Ugnacious "<personname><firstname>George</firstname><othername>N.</othername><surname>Ugnacious</surname></personname>">
<!ENTITY George.N.Ugnacious.mail "<email></email>">
and use `&George.N.Ugnacious; &George.N.Ugnacious.mail;' in the author element.
<holder>Matt Williams</holder>
<!-- Translators: put here the copyright notice of the translation -->
<!-- Put here the FDL notice. Read the explanation in fdl-notice.docbook
and in the FDL itself on how to use it. -->
<para>&ksquares; is a game where you complete squares by drawing lines.</para>
<chapter id="introduction">
&ksquares; is a game of "squares" ( The purpose of the game is to complete more squares than your opponent.
<chapter id="playing-ksquares">
<title>Using &ksquares;</title>
Each player takes it in turns to draw a line between two ajacent dots on the board.
If a player completes a square by placing the fourth of the four lines around the square, they must take another go.
<chapter id="menu-reference">
<title>The menu referance</title>
<sect1 id="file/game-menu-reference">
<title>The File/Game Menu</title>
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
<listitem><para><action>Start a new game</action></para></listitem>
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
<listitem><para><action>Quits</action> &ksquares;</para></listitem>
<sect1 id="settings-menu-reference">
<title>The <guimenu>Setings</guimenu> Menu</title>
<sect1 id="help-menu-reference">
<title>The <guimenu>Help</guimenu> Menu</title>
<chapter id="faq">
<title>Questions and Answers</title>
<qandaset id="faqlist">
<para>How do I win the game?</para>
<para>You must complete more squares than your opponent</para>
<chapter id="credits">
<!-- Include credits for the programmers, documentation writers, and
contributors here. The license for your software should then be included below
the credits with a reference to the appropriate license file included in the KDE
distribution. -->
<title>Credits and License</title>
Program copyright 2006 Matt Williams <email></email>
<para>Konqui the KDE Dragon <email></email></para>
<para>Documentation Copyright &copy; 2006 Matt Williams <email></email></para>
&underFDL; <!-- FDL: do not remove -->
<!-- Determine which license your application is licensed under,
and delete all the remaining licenses below:
(NOTE: All documentation are licensed under the FDL,
regardless of what license the application uses) -->
&underGPL; <!-- GPL License -->
<appendix id="installation">
<sect1 id="requirements">
List any special requirements for your application here. This should include:
.Libraries or other software that is not included in kdesupport,
kdelibs, or kdebase.
.Hardware requirements like amount of RAM, disk space, graphics card
capabilities, screen resolution, special expansion cards, etc.
.Operating systems the app will run on. If your app is designed only for a
specific OS, (you wrote a graphical LILO configurator for example) put this
information here.
kdelibs 4 from SVN is required as well as libkdegames
<!-- For a list of updates, you may refer to the application web site
or the ChangeLog file, or ... -->
Local Variables:
mode: xml
kate: space-indent on; indent-width 2; tab-width 2; indent-mode none;
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