1. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · 4b446112
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      svn path=/trunk/KDE/kdegames/ksquares/; revision=1294007
  2. 27 Mar, 2007 1 commit
  3. 03 Jan, 2007 1 commit
  4. 28 Dec, 2006 1 commit
    • Matt Williams's avatar
      Make code more elegant · b9a34f65
      Matt Williams authored
      Add helper functions to be used by the AI
      svn path=/trunk/playground/games/ksquares/; revision=617293
  5. 25 Dec, 2006 2 commits
  6. 23 Dec, 2006 1 commit