- 15 Jan, 2015 1 commit
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Laurent Montel authored
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- 07 Jan, 2015 1 commit
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Laurent Montel authored
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- 06 Jan, 2015 1 commit
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Laurent Montel authored
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- 04 Jan, 2015 1 commit
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Laurent Montel authored
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- 31 Dec, 2014 1 commit
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Laurent Montel authored
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- 17 Dec, 2014 1 commit
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Laurent Montel authored
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- 09 Dec, 2014 1 commit
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Laurent Montel authored
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- 06 Dec, 2014 5 commits
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Laurent Montel authored
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Laurent Montel authored
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Laurent Montel authored
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Laurent Montel authored
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Laurent Montel authored
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- 02 Dec, 2014 1 commit
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Laurent Montel authored
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- 25 Jul, 2014 1 commit
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Script Kiddy authored
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- 24 Jul, 2014 1 commit
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Script Kiddy authored
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- 16 Oct, 2013 1 commit
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The new AI level is able to do hard hearted handouts and doublecrosses. REVIEW: 111662
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- 04 Aug, 2013 1 commit
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Script Kiddy authored
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- 05 May, 2013 2 commits
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Yuri Chornoivan authored
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Yuri Chornoivan authored
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- 03 May, 2013 1 commit
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David Faure authored
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- 09 Apr, 2013 1 commit
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Script Kiddy authored
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- 14 Mar, 2013 1 commit
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Script Kiddy authored
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- 08 Jan, 2013 1 commit
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Script Kiddy authored
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- 29 Nov, 2012 1 commit
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Script Kiddy authored
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- 06 Nov, 2012 1 commit
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Script Kiddy authored
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- 20 Oct, 2012 1 commit
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Luigi Toscano authored
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- 10 Sep, 2012 2 commits
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Wolfgang Rohdewald authored
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Script Kiddy authored
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- 09 Sep, 2012 1 commit
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Script Kiddy authored
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- 27 Aug, 2012 1 commit
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Albert Astals Cid authored
this ways it also works for people only compiling libkdegames and having system kdelibs and libkdegames svn path=/trunk/KDE/kdegames/ksquares/; revision=1313612
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- 18 Aug, 2012 1 commit
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Albert Astals Cid authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1311445
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- 10 May, 2012 1 commit
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Stefan Majewsky authored
Most of this is straightforward. Some more complicated changes are in 1. libkdegames: I needed to fix the headers <KgAudioScene> and <KgSound>, which did not refer to the right include location when installed. 2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile anymore. KGoldRunner therefore now uses the new <libkdegames_capabilities.h> header and enables sound only if KGAUDIO_BACKEND_OPENAL is set. KMahjongg and KShisen are not done yet. I could not create a config-script for KMahjongg because CMake currently gets confused over exported targets in multiple source directories. (D'oh...) svn path=/trunk/KDE/kdegames/ksquares/; revision=1294007
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- 22 Mar, 2012 1 commit
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Script Kiddy authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1286723
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- 13 Feb, 2012 1 commit
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Stefan Majewsky authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1279932
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- 16 Aug, 2011 1 commit
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Script Kiddy authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1247593
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- 31 Jul, 2011 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1244155
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- 22 Jul, 2011 1 commit
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Burkhard Lück authored
svn path=/trunk/KDE/kdegames/doc/ksquares/; revision=1242781
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- 08 May, 2011 1 commit
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Script Kiddy authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1230851
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- 24 Oct, 2010 1 commit
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Script Kiddy authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1189215
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- 20 Oct, 2010 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/ksquares/; revision=1187751
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