1. 12 Mar, 2017 1 commit
  2. 12 Jul, 2015 1 commit
  3. 27 Jun, 2015 1 commit
    • Ian Wadham's avatar
      Stabilise the 2-D view and rendering of cages and highlights, for now. · 3497d744
      Ian Wadham authored
      Sudoku and Roxdoku puzzles are being drawn in the usual way. Mathdoku
      and Killer Sudoku puzzles have smaller symbols and markers, to allow
      space for the text of a cage-label (value and operator). There are some
      TODOs, mainly to show block boundaries in Killer Sudoku somehow.
      3497d744
  4. 23 Jun, 2015 1 commit
  5. 03 Jan, 2015 1 commit
  6. 03 Nov, 2012 1 commit
  7. 29 Oct, 2012 1 commit
  8. 01 May, 2012 1 commit
  9. 03 Jul, 2010 1 commit
  10. 16 Jan, 2009 1 commit
  11. 09 Dec, 2008 1 commit
    • Johannes Bergmeier's avatar
      - Changed the value-list on the left to use the symbols from the theme instead... · 332503dc
      Johannes Bergmeier authored
      - Changed the value-list on the left to use the symbols from the theme instead of old hardcoded symbols
      - Removed old code for symbols as it will not be used anymore and had bad usability
      
      I consider the old behavior as a showstopper-bug, as it may result in completely different symbols in the game and the list
      If this fix results in new problems, please undo this commit
      
      svn path=/trunk/KDE/kdegames/ksudoku/; revision=894750
      332503dc
  12. 23 Nov, 2008 1 commit
  13. 29 Jun, 2008 1 commit
  14. 13 Apr, 2008 2 commits
  15. 12 Apr, 2008 1 commit
    • Johannes Bergmeier's avatar
      - Fixed a highlighting bug · 1036b211
      Johannes Bergmeier authored
      - Added back the markers feature
      - Added back value selection by mouse wheel
      
      svn path=/trunk/KDE/kdegames/ksudoku/; revision=795986
      1036b211
  16. 29 Mar, 2008 1 commit