1. 29 Apr, 2017 2 commits
  2. 27 Apr, 2017 2 commits
    • Luigi Toscano's avatar
      Initial cleanup of the debug statements (qDebug, dbk, dbe) · 842a1e20
      Luigi Toscano authored
      There was a combination of qDebug, kDebug and custom macros
      which redirected to qDebug, standard error or standard output.
      This is the first attempt to unify all of the above with the usage
      of Qt categorized logging. Fixed in the patch:
      - direct usage of qDebug;
      - kDebug though the dbk macro;
      - standard error through the dbe macro.
      The levels for dbk/dbe messages have been aligned with the level
      of the respective macros.
      Few standard output/dbo macros have been cleaned as well, but many
      are still used. At least their usage is confined to one file only
      (src/generator/sudokuboard.cpp). Some of those messages produces
      formatted output, so they may require overloads of the << operator,
      if they need to be kept.
      Test Plan: Compiles.
      Reviewers: ouwerkerk, stikonas, #kde_games
      Reviewed By: stikonas
      Subscribers: #kde_games
      Differential Revision: https://phabricator.kde.org/D5626
    • Johan Ouwerkerk's avatar
      Port usage of KUrl and friends to equivalent constructs with QUrl. · 45e1f086
      Johan Ouwerkerk authored
      KUrl is part of the deprecated kdelibs4support API.
      Porting away from it removes one obstacle towards legacy free sudoku for KDE.
      Test Plan:
      Using XDG_DATA_DIRS to point to locally built copy of ksudoku game assets, I tested the following:
        # Generate a Killer type (i.e. a custom Sudoku variant) puzzle using defaults for difficulty/symmetry
        # Reconfigured toolbars to add the Home Page action & invoke the Home Page action
        # Save the puzzle/game file & Quit the application
        # Reload the application and load the previously saved puzzle.
      Reviewers: #kde_games, ltoscano, stikonas
      Reviewed By: ltoscano, stikonas
      Subscribers: stikonas, ltoscano, #kde_games
      Differential Revision: https://phabricator.kde.org/D5544
  3. 15 Apr, 2017 2 commits
  4. 08 Apr, 2017 2 commits
  5. 07 Apr, 2017 2 commits
  6. 03 Apr, 2017 1 commit
  7. 02 Apr, 2017 1 commit
  8. 26 Mar, 2017 3 commits
  9. 25 Mar, 2017 2 commits
  10. 24 Mar, 2017 1 commit
  11. 23 Mar, 2017 1 commit
  12. 22 Mar, 2017 1 commit
  13. 21 Mar, 2017 3 commits
  14. 20 Mar, 2017 4 commits
  15. 19 Mar, 2017 2 commits
  16. 18 Mar, 2017 2 commits
  17. 16 Mar, 2017 3 commits
    • Script Kiddy's avatar
      SVN_SILENT made messages (.desktop file) - always resolve ours · 02b8e5b8
      Script Kiddy authored
      In case of conflict in i18n, keep the version of the branch "ours"
      To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
    • Luigi Toscano's avatar
      Port KShortcut to QKeySequence/KActionCollection · fa044d7a
      Luigi Toscano authored
      - use directly KActionCollection (as strongly suggested by the log
      - increase back the upper bound of the loop which defines the keys
        to 32, as in the current master/kdelibs4: I lost it in a merge;
      - use the same indentation style as the rest of the code;
      - a bit more brackets when required.
    • Luigi Toscano's avatar
      Fix conflicting shortcuts: change Hint shortcut · 784d503c
      Luigi Toscano authored
      The Hint action comes from KStandardGameAction (libkdegames) and
      its default shortcut (H) conflicts with the shortcuts assigned to
      print letters/numbers on the board (basically all letters).
      This issue is visible when H is pushed.
      Change to F2 (almost arbitrary choice, it's the "lowest" free
      function key available).
  18. 15 Mar, 2017 3 commits
  19. 14 Mar, 2017 2 commits
  20. 13 Mar, 2017 1 commit