1. 29 Apr, 2017 1 commit
  2. 21 Mar, 2017 1 commit
  3. 12 Jul, 2015 1 commit
  4. 27 Jun, 2015 1 commit
    • Ian Wadham's avatar
      Stabilise the 2-D view and rendering of cages and highlights, for now. · 3497d744
      Ian Wadham authored
      Sudoku and Roxdoku puzzles are being drawn in the usual way. Mathdoku
      and Killer Sudoku puzzles have smaller symbols and markers, to allow
      space for the text of a cage-label (value and operator). There are some
      TODOs, mainly to show block boundaries in Killer Sudoku somehow.
      3497d744
  5. 23 Jun, 2015 1 commit
  6. 03 Jul, 2010 1 commit
  7. 16 Jan, 2009 1 commit
  8. 09 Dec, 2008 1 commit
    • Johannes Bergmeier's avatar
      - Changed the value-list on the left to use the symbols from the theme instead... · 332503dc
      Johannes Bergmeier authored
      - Changed the value-list on the left to use the symbols from the theme instead of old hardcoded symbols
      - Removed old code for symbols as it will not be used anymore and had bad usability
      
      I consider the old behavior as a showstopper-bug, as it may result in completely different symbols in the game and the list
      If this fix results in new problems, please undo this commit
      
      svn path=/trunk/KDE/kdegames/ksudoku/; revision=894750
      332503dc
  9. 29 Jun, 2008 1 commit
  10. 13 Apr, 2008 2 commits
  11. 12 Apr, 2008 2 commits
  12. 01 Apr, 2008 1 commit
  13. 29 Mar, 2008 1 commit