1. 29 Apr, 2017 1 commit
  2. 12 Jul, 2015 1 commit
  3. 03 Jan, 2015 2 commits
  4. 27 Mar, 2012 1 commit
  5. 20 Mar, 2012 1 commit
  6. 18 Mar, 2012 1 commit
    • Ian Wadham's avatar
      Support puzzles that contain more than one large NxNxN cube. · f76f2883
      Ian Wadham authored
      Change the colors and sizes used for highlighted, selected and unhighlighted cells.
      
      Rewrite the highlighting and selection mechanism so as to highlight only the large cube or cubes that contain the selected cell, shrinking and darkening the cubes that are outside that region.
      
      Avoid flickering of the picture as the cursor moves around.
      
      Use the SKGraph class to provide all puzzle-layout data. Move internal data items from public to private. Use m_ for data names. Tidy up some of the indentation and parenthesising.
      
      svn path=/trunk/KDE/kdegames/ksudoku/; revision=1286150
      f76f2883
  7. 21 Jan, 2012 1 commit
    • Ian Wadham's avatar
      Integrate the old KSudoku and the new generator/solver more closely. · ec4d81a9
      Ian Wadham authored
      Both now use the same data structures for puzzle and solution contents.  The SKGraph class is now the central data-structure used by views, generator, solver, save file, load file and manual puzzle entry.  It represents the type, size, shape and rules of a Sudoku puzzle, either in 2D or 3D, and has been streamlined and simplified. The PlainSudokuBoard, RoxdokuBoard and SamuraiBoard classes that inherited SudokuBoard (the generator/solver) have been deleted. SudokuBoard now works entirely by using SKGraph.
      
      svn path=/trunk/KDE/kdegames/ksudoku/; revision=1274982
      ec4d81a9
  8. 16 Jan, 2009 1 commit
  9. 29 Jun, 2008 1 commit
  10. 28 May, 2008 1 commit
  11. 20 May, 2008 1 commit
  12. 17 May, 2008 1 commit
  13. 13 Apr, 2008 1 commit
  14. 12 Apr, 2008 1 commit
  15. 02 Apr, 2008 1 commit
  16. 01 Apr, 2008 1 commit
  17. 31 Mar, 2008 1 commit
  18. 19 Dec, 2007 1 commit
    • Laurent Montel's avatar
      Fix include · 0ac286ca
      Laurent Montel authored
      svn path=/trunk/KDE/kdegames/ksudoku/; revision=750663
      0ac286ca
  19. 21 Jun, 2007 1 commit
  20. 12 Jun, 2007 1 commit
    • Johannes Bergmeier's avatar
      Some refactoring: · b2db3145
      Johannes Bergmeier authored
      * Made KsView an extra class which communicates with the actual views through signal/slot
      I don't know whether this change is a step forward or backward, so i hope I will come up with a better idea soon.
      
      svn path=/trunk/KDE/kdegames/ksudoku/; revision=674242
      b2db3145
  21. 10 May, 2007 1 commit
  22. 08 May, 2007 1 commit
    • Johannes Bergmeier's avatar
      * Cleanup of symbols handling · 4139b37b
      Johannes Bergmeier authored
      * Input in game views now QAction based (except old sift-mode)
      * Changed default key-combos (due to conflicts with other keycombos):
      - Add marker: Alt + Number -> Shift + Number
      - Select value: -removed-
      - Hints: Shift -> Control
      
      svn path=/trunk/kdereview/ksudoku/; revision=662533
      4139b37b
  23. 07 May, 2007 1 commit
    • Johannes Bergmeier's avatar
      * Fixed saving · b53f0898
      Johannes Bergmeier authored
      * Use Symbols class for serializing games
      * Changed Symbols to be easier customizable
      * Added configure dialog
      * Fixed menu
      * Other Bugfixes
      (Cleanup of symbol handling needed, this ugly "select number"-toolbar is temporary)
      
      svn path=/trunk/kdereview/ksudoku/; revision=662354
      b53f0898
  24. 01 May, 2007 1 commit
    • Johannes Bergmeier's avatar
      * Added missing i18n() · c7866dd4
      Johannes Bergmeier authored
      * Remove usage of printf()
      * Fixing EBN warnings (now everything should be fixed)
      
      svn path=/trunk/playground/games/ksudoku/; revision=660167
      c7866dd4
  25. 30 Apr, 2007 1 commit
  26. 01 Apr, 2007 1 commit
  27. 03 Mar, 2007 1 commit