/*************************************************************************** * Copyright 2008 Johannes Bergmeier * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #ifndef _KSUDOKU_GAMEACTIONS_H_ #define _KSUDOKU_GAMEACTIONS_H_ #include #include class KAction; class KActionCollection; class QSignalMapper; namespace ksudoku { class GameActions : public QObject { Q_OBJECT public: GameActions(KActionCollection* collection); void init(); void associateWidget(QWidget* widget); signals: void selectValue(int value); void enterValue(int value = -1); void markValue(int value = -1); void move(int dx, int dy); private slots: void clearValue(); void moveUp(); void moveDown(); void moveLeft(); void moveRight(); private: KActionCollection* m_collection; QSignalMapper* m_selectValueMapper; QSignalMapper* m_enterValueMapper; QSignalMapper* m_markValueMapper; QVector m_actions; }; } #endif