Commit 83410714 authored by Andrius Štikonas's avatar Andrius Štikonas

Q_DECL_OVERRIDE -> override.

parent 627259ef
......@@ -72,12 +72,12 @@ protected:
*
* This method is called automatically by Qt once.
*/
void initializeGL() Q_DECL_OVERRIDE;
void initializeGL() override;
/**
* Called by Qt when the size of the GL view changes.
**/
void resizeGL(int w, int h) Q_DECL_OVERRIDE;
void resizeGL(int w, int h) override;
/**
* This method actually renders the scene. It is called automatically by Qt
......@@ -86,15 +86,15 @@ protected:
*
* Do not call this method directly!
**/
void paintGL() Q_DECL_OVERRIDE;
void paintGL() override;
/**
* Handle mouse events. In these implementations, game->handleMouseEvent
* is called with event type, button, X co-ordinate and Y co-ordinate in
* OpenGL convention (zero at bottom of window).
**/
void mousePressEvent (QMouseEvent* e) Q_DECL_OVERRIDE;
void mouseReleaseEvent (QMouseEvent* e) Q_DECL_OVERRIDE;
void mousePressEvent (QMouseEvent* e) override;
void mouseReleaseEvent (QMouseEvent* e) override;
/**
* Check for an OpenGL error. Dump any error to stdout
......
......@@ -81,7 +81,7 @@ protected:
* been saved. This is as with a real Rubik Cube, which stays how it is
* when you stop playing with it.
*/
bool queryClose() Q_DECL_OVERRIDE;
bool queryClose() override;
protected slots:
void optionsConfigureKeys();
......@@ -96,7 +96,7 @@ protected slots:
void patternSelected ();
void movesSelected ();
void saveNewToolbarConfig() Q_DECL_OVERRIDE;
void saveNewToolbarConfig() override;
private:
Game * game; // The game object.
......
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