1. 18 Jun, 2020 1 commit
  2. 05 Jan, 2015 1 commit
  3. 19 Sep, 2014 2 commits
  4. 25 Dec, 2012 1 commit
  5. 24 Dec, 2012 6 commits
  6. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · 82a393d6
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/libkdegames/; revision=1294007
      82a393d6
  7. 02 May, 2012 1 commit
    • Stefan Majewsky's avatar
      add KDEGamesConfig.cmake and friends · 92740653
      Stefan Majewsky authored
      This stuff is not working at the moment because of Weird Bugs™, but
      let's hope we get to sort this out in time.
      
      svn path=/trunk/KDE/kdegames/libkdegames/; revision=1292617
      92740653
  8. 01 May, 2012 1 commit