-
Christian Ehrlicher authored
Summary: The visiblity of the preview dialog was not synced with the preview action in the main window. Also the preview image was not created when then same puzzle was opened after going back to the overview. Some c++11 changed (using nullptr instead 0) Don't leak PuzzleComponent in GamePlay::loadPreview() Test Plan: - make sure to have a clean environment (e.g. no saved puzzles) - open a puzzle, activate preview - go back to overview - open another puzzle -> no preview and button state is unchecked - go back to overview - open first puzzle -> preview is open and button state is checked - go back to overview - open puzzle again -> preview does show something (instead 'Image is not available') Reviewers: #kde_games, ltoscano Reviewed By: ltoscano Subscribers: ltoscano, #kde_games Differential Revision: https://phabricator.kde.org/D7560
851870fb