- 14 Dec, 2018 2 commits
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Jonathan Riddell authored
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Jonathan Riddell authored
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- 12 Dec, 2018 1 commit
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Laurent Montel authored
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- 10 Dec, 2018 2 commits
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Laurent Montel authored
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Laurent Montel authored
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- 30 Nov, 2018 1 commit
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Laurent Montel authored
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- 13 Nov, 2018 2 commits
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Script Kiddy authored
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Script Kiddy authored
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- 07 Nov, 2018 1 commit
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Albert Astals Cid authored
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- 17 Oct, 2018 2 commits
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Albert Astals Cid authored
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Albert Astals Cid authored
Summary: There was various threads using the same kconfig[group] at the same time, so bad things happened. Add a mutex BUGS: 398416 Test Plan: Run rm -f ~/.config/palapeli* && palapeli a few times, see it doesn't crash anymore Reviewers: #kde_games Subscribers: chehrlic, kde-games-devel Differential Revision: https://phabricator.kde.org/D16118
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- 10 Oct, 2018 7 commits
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Albert Astals Cid authored
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Albert Astals Cid authored
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Albert Astals Cid authored
Otherwise we're casting an event to class it's not and that's undefined behaviour
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Albert Astals Cid authored
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Albert Astals Cid authored
Give m_updateTimer a parent so it's automatically deleted by it when it's destroyed
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Albert Astals Cid authored
Since at TextureHelper::removeScene the scene pointer is already dead, casting it is undefined behaviour, so what we do to not have to do that is make the list of scenes just be of qobject * so on remove we don't have to cast and we juts cast when iterating, solves the undefined behaviour and doesn't make the code much uglier
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Script Kiddy authored
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- 07 Oct, 2018 1 commit
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Yuri Chornoivan authored
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- 22 Sep, 2018 2 commits
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Script Kiddy authored
In case of conflict in i18n, keep the version of the branch "ours" To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
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Script Kiddy authored
In case of conflict in i18n, keep the version of the branch "ours" To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
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- 15 Sep, 2018 1 commit
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Yuri Chornoivan authored
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- 14 Sep, 2018 1 commit
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Yuri Chornoivan authored
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- 13 Mar, 2018 1 commit
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Script Kiddy authored
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- 07 Jan, 2018 1 commit
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Script Kiddy authored
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- 31 Dec, 2017 1 commit
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Script Kiddy authored
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- 26 Dec, 2017 1 commit
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Script Kiddy authored
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- 11 Nov, 2017 1 commit
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Script Kiddy authored
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- 24 Oct, 2017 1 commit
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Laurent Montel authored
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- 15 Oct, 2017 1 commit
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Script Kiddy authored
In case of conflict in i18n, keep the version of the branch "ours" To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
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- 14 Oct, 2017 1 commit
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Script Kiddy authored
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- 19 Sep, 2017 1 commit
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Script Kiddy authored
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- 18 Sep, 2017 1 commit
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Script Kiddy authored
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- 11 Sep, 2017 2 commits
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Script Kiddy authored
In case of conflict in i18n, keep the version of the branch "ours" To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
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Script Kiddy authored
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- 09 Sep, 2017 1 commit
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Christian Ehrlicher authored
Summary: When the scene/views are cleared and there is still an interaction active, palapeli will crash. This happens to due the fact that the interactors are holding pointers to pieces which are cleared by Scene::clearPieces() BUG 336075 Test Plan: As described in the bug description: Create a shortcut for restarting the puzzle, select a piece and move it around. In the meantime restart the puzzle -> no more crash Reviewers: #kde_games Subscribers: #kde_games Differential Revision: https://phabricator.kde.org/D7637
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- 05 Sep, 2017 1 commit
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Script Kiddy authored
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- 01 Sep, 2017 1 commit
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Luigi Toscano authored
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- 31 Aug, 2017 2 commits
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Luigi Toscano authored
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Luigi Toscano authored
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