- 26 May, 2010 1 commit
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Stefan Majewsky authored
Yay! In time for KDE SC 4.4.4. svn path=/branches/KDE/4.4/kdegames/palapeli/; revision=1130917
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- 27 Dec, 2009 1 commit
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Adriaan de Groot authored
svn path=/trunk/KDE/kdegames/palapeli/; revision=1066563
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- 14 Dec, 2009 1 commit
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David Faure authored
svn path=/trunk/KDE/kdegames/palapeli/; revision=1062502
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- 11 Nov, 2009 1 commit
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Stefan Majewsky authored
svn path=/trunk/kdereview/palapeli/; revision=1047398
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- 09 Nov, 2009 3 commits
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Stefan Majewsky authored
BUG: 211849 svn path=/trunk/playground/games/palapeli/; revision=1046763
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1046736
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Stefan Majewsky authored
Change the last occurences of the term "puzzle library" to "local puzzle collection". Also, update READMEs and do some general cleanup. Note: This breaks the configuration format. svn path=/trunk/playground/games/palapeli/; revision=1046711
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- 05 Nov, 2009 1 commit
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1045026
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- 03 Nov, 2009 2 commits
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Stefan Majewsky authored
Remove some unnecessarily complex (and crashy) scene rect propagation. Introduce active scene rect borders to allow the user to enlarge the scene rect even in locked mode. svn path=/trunk/playground/games/palapeli/; revision=1044474
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1044334
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- 01 Nov, 2009 1 commit
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Stefan Majewsky authored
* Introduce a common superclass for Piece, Part and ShadowItem, that subclasses QGraphicsObject and adds some convenience. svn path=/trunk/playground/games/palapeli/; revision=1043595
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- 28 Oct, 2009 1 commit
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1041901
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- 26 Oct, 2009 2 commits
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Stefan Majewsky authored
* InaccessibleAreasHelper does not completely vanish when it's disabled. * Scene rect is also automatically adjusted when pieces are only moving. * Zooming feels more natural. New base point is 100%, i.e. original size of pieces. BUG: 211853 svn path=/trunk/playground/games/palapeli/; revision=1040632
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Stefan Majewsky authored
* Remove the scene size factor from the UI (it's now hardcoded to 2.5, and will be completely removed later). * Allow to deactivate the scene size constraint which is represented by the greyed-out areas. In fact, it's off by default. * The zoom widget has a new toolbutton for enabling and disabling the scene size constraint. CCBUG: 211853 svn path=/trunk/playground/games/palapeli/; revision=1040612
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- 20 Oct, 2009 2 commits
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Stefan Majewsky authored
* Distribute the puzzle pieces only in one half of the puzzle table. svn path=/trunk/playground/games/palapeli/; revision=1038221
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Stefan Majewsky authored
* Darken the inaccessible areas of the scene. (This is a quick-and-dirty solution; the clean solution would be to enlarge the scene rect when puzzle pieces are moved outside the scene rect.) * Prevent the make-puzzles.sh script from trying to build a puzzle from default-collection.conf. * Increase the minimum plug length in the jigsaw slicer. (Some people complained about too small plugs.) * Fix part movement constraining: The shadows should not be taken into account when calculating the bounding rect of the piece. * Fix a crash in the Scene that occurs if the game is restarted after the current puzzle has been deleted from the library. * Enable the user to load a puzzle by simply clicking (or double-clicking, whatever he has configured globally) the item in the library view. Also, add a TODOLIST with notes I've taken at a testing session last week. svn path=/trunk/playground/games/palapeli/; revision=1038041
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- 13 Oct, 2009 1 commit
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Stefan Majewsky authored
* The TAR archive is extracted in a separate thread whenever possible. * The scene returns control to the event loop in short cycles to keep the interface responsive. * Introduce a LoadingWidget which obscurs the puzzle table when loading puzzles, to visualise the process. svn path=/trunk/playground/games/palapeli/; revision=1034778
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- 11 Oct, 2009 1 commit
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Stefan Majewsky authored
Big refactor: Replace Palapeli::LibraryModel by the three classes Palapeli::Collection, Palapeli::ListCollection and Palapeli::LibraryCollection. Import/export and deletion are dysfunctional currently, but the internal design is much better, because we're mostly passing around QModelIndexes now, and the identifiers are really universally unique. svn path=/trunk/playground/games/palapeli/; revision=1034075
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- 09 Oct, 2009 1 commit
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1033076
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- 30 Sep, 2009 4 commits
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1029852
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1029711
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1029657
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1029633
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- 29 Sep, 2009 1 commit
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Stefan Majewsky authored
One can now pass the URL of a puzzle file as command line argument, and Palapeli will add this puzzle to the library view, and open it. svn path=/trunk/playground/games/palapeli/; revision=1029384
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- 28 Sep, 2009 2 commits
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Stefan Majewsky authored
Welcome back, original Palapeli feeling: Bring back the progress bar at the bottom of the puzzle table. svn path=/trunk/playground/games/palapeli/; revision=1028824
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1028812
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- 27 Sep, 2009 2 commits
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1028707
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Stefan Majewsky authored
Replace Palapeli::Puzzle by Palapeli::PuzzleReader, a new class with a more effective interface, that emphasizes that it will only be useful for reading puzzles, not for writing puzzles. svn path=/trunk/playground/games/palapeli/; revision=1028689
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- 26 Sep, 2009 3 commits
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1028381
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Stefan Majewsky authored
svn path=/trunk/playground/games/palapeli/; revision=1028372
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Stefan Majewsky authored
Connect Palapeli::Puzzle with the interface by introducing the Palapeli::Scene that is capable of loading puzzles into Parts and Pieces. svn path=/trunk/playground/games/palapeli/; revision=1028364
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