1. 08 May, 2010 1 commit
  2. 28 Apr, 2010 1 commit
  3. 27 Apr, 2010 1 commit
    • Stefan Majewsky's avatar
      Allow triggers without modifier keys to match any modifier state. · 0e8b0a85
      Stefan Majewsky authored
      For example, if MoveViewport is set to "Ctrl+No-Button" and MovePiece is
      set to "Left-Button", I expect that pressing Ctrl while dragging moves
      the viewport while the piece selection is still active. Until now, the
      MovePiece interaction was ended when Ctrl was pressed, and restarted
      when Ctrl was released.
      
      svn path=/trunk/KDE/kdegames/palapeli/; revision=1119463
      0e8b0a85
  4. 26 Apr, 2010 2 commits
  5. 25 Apr, 2010 3 commits
  6. 24 Apr, 2010 16 commits
  7. 22 Apr, 2010 5 commits
  8. 10 Apr, 2010 3 commits
  9. 08 Apr, 2010 6 commits
  10. 05 Apr, 2010 2 commits
    • Stefan Majewsky's avatar
      Make piece shadow creation feel more responsive. · fb10761b
      Stefan Majewsky authored
      svn path=/trunk/KDE/kdegames/palapeli/; revision=1111399
      fb10761b
    • Stefan Majewsky's avatar
      Rewrite the ConstraintVisualizer yet again. · 1052758a
      Stefan Majewsky authored
      The interactive parts become an Interactor, and the visual changes in
      the last iteration are mostly reverted. The handles are simple rect
      items again, and now they are always visible to improve the
      discoverability of this feature.
      
      This commit also solves a long-standing bug: Sometimes, when enlarging
      the scene rect beyond the view's boundaries, its size increased much
      more than wanted. This is now gone.
      
      svn path=/trunk/KDE/kdegames/palapeli/; revision=1111398
      1052758a