Commit ee9b3594 authored by Antoni Bella Pérez's avatar Antoni Bella Pérez 🚵🏻
Browse files

More documentation updates

* keywords: Capitalize app name
* Punctuation and GUI sync
parent a1b4ed0c
Pipeline #87206 passed with stage
in 42 seconds
......@@ -37,7 +37,7 @@
<keyword>kdegames</keyword>
<keyword>game</keyword>
<keyword>puzzle game</keyword>
<keyword>picmi</keyword>
<keyword>Picmi</keyword>
</keywordset>
</bookinfo>
......@@ -60,7 +60,7 @@
</screenshot>
<para>
The object of the game is to color cells according to numbers given at the side of the board.
The goal of the game is to color cells according to numbers given at the side of the board.
</para>
</chapter>
......@@ -81,8 +81,7 @@ The current placement of boxes and crosses (referred to as 'states' from now on)
<para>
&picmi; includes two game modes.
Random puzzles (generated by selecting <guilabel>New</guilabel> from the menu) are generated according to the selected difficulty settings.
Alternatively, the included preset puzzles can be played by selecting <guilabel>Load</guilabel>.
Random puzzles (generated by selecting the <menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut> <guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice> menu item) are generated according to the selected difficulty settings. Alternatively, the included preset puzzles can be played by selecting the <menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut> <guimenu>Game</guimenu> <guimenuitem>Load...</guimenuitem></menuchoice> menu item.
</para>
</chapter>
......@@ -96,8 +95,8 @@ Alternatively, the included preset puzzles can be played by selecting <guilabel>
<itemizedlist>
<listitem><para>A number represents the length of a connected run of occupied cells on the board. This run either has at least one empty cell on each side or is located directly on the board edge.</para></listitem>
<listitem><para>Additionally, a number sequence shows the order of these runs within a row or column.</para></listitem>
<listitem><para>When the <guilabel>Prevent Mistakes</guilabel> option is enabled, it is not possible to incorrectly mark a cell as occupied - instead, penalty time is added to the timer. The penalty is increased with each mistake made.</para></listitem>
<listitem><para>If <guilabel>Prevent Mistakes</guilabel> is disabled, there is no feedback whether a cell has been marked correctly, and there is no penalty for making mistakes.</para></listitem>
<listitem><para>When the <guilabel>Prevent mistakes:</guilabel> option is enabled, it is not possible to incorrectly mark a cell as occupied - instead, penalty time is added to the timer. The penalty is increased with each mistake made.</para></listitem>
<listitem><para>If <guilabel>Prevent mistakes:</guilabel> option is disabled, there is no feedback whether a cell has been marked correctly, and there is no penalty for making mistakes.</para></listitem>
<listitem><para>The game will stop once all occupied cells have been marked correctly.</para></listitem>
</itemizedlist>
</sect1>
......@@ -142,7 +141,7 @@ Alternatively, the included preset puzzles can be played by selecting <guilabel>
<varlistentry>
<term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo> </shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Show High Scores</guimenuitem></menuchoice></term>
<guimenuitem>Show High Scores...</guimenuitem></menuchoice></term>
<listitem><para><action>Shows a dialog containing the High Scores for the various difficulty levels.</action></para></listitem>
</varlistentry>
......@@ -150,7 +149,7 @@ Alternatively, the included preset puzzles can be played by selecting <guilabel>
<term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> </shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Quit</guimenuitem></menuchoice></term>
<listitem><para><action>Quits</action> the &picmi;</para></listitem>
<listitem><para><action>Quits</action> the &picmi;.</para></listitem>
</varlistentry>
<varlistentry>
......@@ -200,9 +199,9 @@ Alternatively, the included preset puzzles can be played by selecting <guilabel>
<listitem><para><action>Lets you set the difficulty level from a sub-menu.</action></para>
<para>There are four levels of difficulty:
<itemizedlist>
<listitem><para><guimenuitem>Easy</guimenuitem>: 10 rows, 10 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.</para></listitem>
<listitem><para><guimenuitem>Medium</guimenuitem>: 10 rows, 15 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.</para></listitem>
<listitem><para><guimenuitem>Hard</guimenuitem>: 15 rows, 15 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.</para></listitem>
<listitem><para><guimenuitem>Easy</guimenuitem>: 10 rows, 10 columns, 55% of all cells are occupied, <guilabel>Prevent mistakes:</guilabel> option is disabled.</para></listitem>
<listitem><para><guimenuitem>Medium</guimenuitem>: 10 rows, 15 columns, 55% of all cells are occupied, <guilabel>Prevent mistakes:</guilabel> option is disabled.</para></listitem>
<listitem><para><guimenuitem>Hard</guimenuitem>: 15 rows, 15 columns, 55% of all cells are occupied, <guilabel>Prevent mistakes:</guilabel> option is disabled.</para></listitem>
<listitem><para><guimenuitem>Custom</guimenuitem>: Custom board dimensions and settings.</para></listitem>
</itemizedlist>
</para></listitem>
......@@ -261,7 +260,7 @@ of the &kde; Fundamentals.
<entry><keycap>F1</keycap></entry>
</row>
<row>
<entry>What's this?</entry>
<entry>What's this? help</entry>
<entry><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></entry>
</row>
</tbody>
......
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