Fix inconvenient default shortcuts in the Mesh Transform tool
The patch bascially makes symmetric transforms be the default choice available without any modifiers. Now the shortcuts are the following: 1) Mesh node: - click+drag --- move node 2) Border node: - click+drag --- move node - shift+click+drag --- move whole row/column - ctrl+alt+click+drag --- split/slide row/column - ctrl+alt+click+drag-away --- remove split 3) Control point: - click+drag --- change control point symmetrically - shift+click+drag --- change control point non-symmetrically; this action will create angular texture artifacts 4) Node or Control: - ctrl+click --- select multiple nodes 5) Patch area: - click+drag --- free patch deform - shift+click+drag --- move whole mesh 6) Empty area outside mesh: - click+drag --- rotate mesh or selection - ctrl+click+drag --- scale mesh or selection - shift+click+drag --- move mesh or selection CC:kimageshop@kde.org
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