upcomingplaylist.cpp 7.65 KB
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/***************************************************************************
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    begin                : Thu Aug 19 2004
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    copyright            : (C) 2002 - 2004, 2008 by Michael Pyne
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    email                : michael.pyne@kde.org
***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

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#include "upcomingplaylist.h"
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#include "juk-exception.h"
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#include <kdebug.h>
#include <kapplication.h>
#include <kaction.h>

#include "playlistitem.h"
#include "playlistcollection.h"
#include "tracksequencemanager.h"
#include "collectionlist.h"
#include "actioncollection.h"

using namespace ActionCollection;

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UpcomingPlaylist::UpcomingPlaylist(PlaylistCollection *collection, int defaultSize) :
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    Playlist(collection, true),
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    m_active(false),
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    m_oldIterator(0),
    m_defaultSize(defaultSize)
{
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    setName(i18n("Play Queue"));
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    setAllowDuplicates(true);
    setSorting(-1);
}

UpcomingPlaylist::~UpcomingPlaylist()
{
    removeIteratorOverride();
}

void UpcomingPlaylist::initialize()
{
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    // Prevent duplicate initialization.

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    if(m_active)
        return;

    m_active = true;

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    m_oldIterator = manager()->takeIterator();
    manager()->installIterator(new UpcomingSequenceIterator(this));

    if(!m_oldIterator->current())
        m_oldIterator->prepareToPlay(CollectionList::instance());
    else
        manager()->iterator()->setCurrent(m_oldIterator->current());
}

void UpcomingPlaylist::appendItems(const PlaylistItemList &itemList)
{
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    initialize();

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    if(itemList.isEmpty())
        return;

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    PlaylistItem *after = static_cast<PlaylistItem *>(lastItem());

    for(PlaylistItemList::ConstIterator it = itemList.begin(); it != itemList.end(); ++it) {
        after = createItem(*it, after);
        m_playlistIndex.insert(after, (*it)->playlist());
    }

    dataChanged();
    slotWeightDirty();
}

void UpcomingPlaylist::playNext()
{
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    initialize();
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    PlaylistItem *next = TrackSequenceManager::instance()->nextItem();
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    if(next) {
        setPlaying(next);
        Playlist *source = m_playlistIndex[next];
        if(source) {
            PlaylistList l;
            l.append(this);
            source->synchronizePlayingItems(l, false);
        }
    }
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    else {
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        removeIteratorOverride();
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        // Normally we continue to play the currently playing item that way
        // a user can continue to hear their song when deselecting Play Queue.
        // However we're technically still "playing" when the queue empties and
        // we reinstall the old iterator so in this situation manually advance
        // to the next track. (Otherwise we hear the same song twice in a row
        // during the transition)

        setPlaying(manager()->nextItem());
    }
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}

void UpcomingPlaylist::clearItem(PlaylistItem *item, bool emitChanged)
{
    m_playlistIndex.remove(item);
    Playlist::clearItem(item, emitChanged);
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}

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void UpcomingPlaylist::addFiles(const QStringList &files, PlaylistItem *after)
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{
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    CollectionList::instance()->addFiles(files, after);
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    PlaylistItemList l;
    for(QStringList::ConstIterator it = files.begin(); it != files.end(); ++it) {
        FileHandle f(*it);
        PlaylistItem *i = CollectionList::instance()->lookup(f.absFilePath());
        if(i)
            l.append(i);
    }
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    appendItems(l);
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}

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QMap< PlaylistItem::Pointer, QPointer<Playlist> > &UpcomingPlaylist::playlistIndex()
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{
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    return m_playlistIndex;
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}

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void UpcomingPlaylist::removeIteratorOverride()
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{
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    if(!m_active)
        return;
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    m_active = false; // Allow re-initialization.
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    if(!m_oldIterator)
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        return;
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    // Install the old track iterator.

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    manager()->installIterator(m_oldIterator);
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    // If we have an item that is currently playing, allow it to keep playing.
    // Otherwise, just reset to the default iterator (probably not playing
    // anything.)
    // XXX: Reset to the last playing playlist?

    m_oldIterator->reset();
    if(playingItem())
        m_oldIterator->setCurrent(playingItem()->collectionItem());

    setPlaying(manager()->currentItem(), true);

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    Watched::currentChanged();
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}

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TrackSequenceManager *UpcomingPlaylist::manager() const
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{
    return TrackSequenceManager::instance();
}

UpcomingPlaylist::UpcomingSequenceIterator::UpcomingSequenceIterator(UpcomingPlaylist *playlist) :
    TrackSequenceIterator(), m_playlist(playlist)
{
}

UpcomingPlaylist::UpcomingSequenceIterator::UpcomingSequenceIterator(const UpcomingSequenceIterator &other) :
    TrackSequenceIterator(other), m_playlist(other.m_playlist)
{
}

UpcomingPlaylist::UpcomingSequenceIterator::~UpcomingSequenceIterator()
{
}

void UpcomingPlaylist::UpcomingSequenceIterator::advance()
{
    PlaylistItem *item = m_playlist->firstChild();
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    if(item) {
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        PlaylistItem *next = static_cast<PlaylistItem *>(item->nextSibling());
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        m_playlist->clearItem(item);
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        setCurrent(next);
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    }
}

void UpcomingPlaylist::UpcomingSequenceIterator::backup()
{
}

UpcomingPlaylist::UpcomingSequenceIterator *UpcomingPlaylist::UpcomingSequenceIterator::clone() const
{
    return new UpcomingSequenceIterator(*this);
}

void UpcomingPlaylist::UpcomingSequenceIterator::setCurrent(PlaylistItem *currentItem)
{
    if(!currentItem) {
        TrackSequenceIterator::setCurrent(currentItem);
        return;
    }

    // If the upcoming playlist is playing something, clear it out since
    // apparently the user didn't want to hear it.

    PlaylistItem *playingItem = m_playlist->playingItem();
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    if(playingItem && playingItem->playlist() == m_playlist && currentItem != playingItem)
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        m_playlist->clearItem(playingItem);

    // If a different playlist owns this item, add it to the upcoming playlist

    Playlist *p = currentItem->playlist();

    if(p != m_playlist) {
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        PlaylistItem *i = m_playlist->createItem(currentItem, (PlaylistItem *) 0);
        m_playlist->playlistIndex().insert(i, p);
        m_playlist->dataChanged();
        m_playlist->slotWeightDirty();
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    }
    else {
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        // if(p == m_playlist) {
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        // Bump this item up to the top
        m_playlist->takeItem(currentItem);
        m_playlist->insertItem(currentItem);
    }

    TrackSequenceIterator::setCurrent(m_playlist->firstChild());
}

void UpcomingPlaylist::UpcomingSequenceIterator::reset()
{
    setCurrent(0);
}

void UpcomingPlaylist::UpcomingSequenceIterator::prepareToPlay(Playlist *)
{
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    if(!m_playlist->items().isEmpty())
        setCurrent(m_playlist->firstChild());
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}

QDataStream &operator<<(QDataStream &s, const UpcomingPlaylist &p)
{
    PlaylistItemList l = const_cast<UpcomingPlaylist *>(&p)->items();

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    s << qint32(l.count());
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    for(PlaylistItemList::Iterator it = l.begin(); it != l.end(); ++it)
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        s << (*it)->file().absFilePath();

    return s;
}

QDataStream &operator>>(QDataStream &s, UpcomingPlaylist &p)
{
    QString fileName;
    PlaylistItem *newItem = 0;
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    qint32 count;
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    s >> count;

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    for(qint32 i = 0; i < count; ++i) {
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        s >> fileName;
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        if(fileName.isEmpty())
            throw BICStreamException();

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        newItem = p.createItem(FileHandle(fileName), newItem, false);
    }

    return s;
}

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