playermanager.cpp 18.1 KB
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/***************************************************************************
    begin                : Sat Feb 14 2004
    copyright            : (C) 2004 by Scott Wheeler
    email                : wheeler@kde.org
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    copyright            : (C) 2007 by Matthias Kretz
    email                : kretz@kde.org

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    copyright            : (C) 2008, 2009 by Michael Pyne
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    email                : michael.pyne@kdemail.net
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***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

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#include "playermanager.h"

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#include <kdebug.h>
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#include <kmessagebox.h>
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#include <klocale.h>
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#include <kactioncollection.h>
#include <kselectaction.h>
#include <ktoggleaction.h>
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#include <kurl.h>
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#include <Phonon/AudioOutput>
#include <Phonon/MediaObject>
#include <Phonon/VolumeFaderEffect>
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#include <QPixmap>
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#include <QTimer>

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#include <math.h>

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#include "playlistinterface.h"
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#include "playeradaptor.h"
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#include "slideraction.h"
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#include "statuslabel.h"
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#include "actioncollection.h"
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#include "collectionlist.h"
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#include "coverinfo.h"
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#include "tag.h"
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#include "scrobbler.h"
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#include "juk.h"
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using namespace ActionCollection;
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enum PlayerManagerStatus { StatusStopped = -1, StatusPaused = 1, StatusPlaying = 2 };
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////////////////////////////////////////////////////////////////////////////////
// protected members
////////////////////////////////////////////////////////////////////////////////

PlayerManager::PlayerManager() :
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    QObject(),
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    m_playlistInterface(0),
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    m_statusLabel(0),
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    m_setup(false),
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    m_crossfadeTracks(true),
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    m_curOutputPath(0)
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{
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// This class is the first thing constructed during program startup, and
// therefore has no access to the widgets needed by the setup() method.
// Since the setup() method will be called indirectly by the player() method
// later, just disable it here. -- mpyne
//    setup();
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    new PlayerAdaptor( this );
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    m_scrobbler = new Scrobbler(this);
    connect(this, SIGNAL(signalItemChanged(FileHandle)), m_scrobbler, SLOT(nowPlaying(FileHandle)));
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}

PlayerManager::~PlayerManager()
{
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}

////////////////////////////////////////////////////////////////////////////////
// public members
////////////////////////////////////////////////////////////////////////////////

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bool PlayerManager::playing() const
{
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    if(!m_setup)
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        return false;

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    Phonon::State state = m_media[m_curOutputPath]->state();
    return (state == Phonon::PlayingState || state == Phonon::BufferingState);
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}

bool PlayerManager::paused() const
{
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    if(!m_setup)
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        return false;

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    return m_media[m_curOutputPath]->state() == Phonon::PausedState;
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}

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bool PlayerManager::muted() const
{
    if(!m_setup)
        return false;

    return m_output[m_curOutputPath]->isMuted();
}

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float PlayerManager::volume() const
{
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    if(!m_setup)
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        return 1.0;
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    return m_output[m_curOutputPath]->volume();
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}

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int PlayerManager::status() const
{
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    if(!m_setup)
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        return StatusStopped;
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    if(paused())
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        return StatusPaused;
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    if(playing())
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        return StatusPlaying;
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    return 0;
}

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int PlayerManager::totalTime() const
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{
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    if(!m_setup)
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        return 0;

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    return m_media[m_curOutputPath]->totalTime() / 1000;
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}

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int PlayerManager::currentTime() const
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{
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    if(!m_setup)
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        return 0;

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    return m_media[m_curOutputPath]->currentTime() / 1000;
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}

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bool PlayerManager::seekable() const
{
    if(!m_setup)
        return false;

    return m_media[m_curOutputPath]->isSeekable();
}

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QStringList PlayerManager::trackProperties()
{
    return FileHandle::properties();
}

QString PlayerManager::trackProperty(const QString &property) const
{
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    if(!playing() && !paused())
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        return QString();
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    return m_file.property(property);
}

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QPixmap PlayerManager::trackCover(const QString &size) const
{
    if(!playing() && !paused())
        return QPixmap();

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    if(size.toLower() == "small")
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        return m_file.coverInfo()->pixmap(CoverInfo::Thumbnail);
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    if(size.toLower() == "large")
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        return m_file.coverInfo()->pixmap(CoverInfo::FullSize);

    return QPixmap();
}

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FileHandle PlayerManager::playingFile() const
{
    return m_file;
}

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QString PlayerManager::playingString() const
{
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    if(!playing() || m_file.isNull())
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        return QString();
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    return m_file.tag()->playingString();
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}

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void PlayerManager::setPlaylistInterface(PlaylistInterface *interface)
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{
    m_playlistInterface = interface;
}

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void PlayerManager::setStatusLabel(StatusLabel *label)
{
    m_statusLabel = label;
}

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////////////////////////////////////////////////////////////////////////////////
// public slots
////////////////////////////////////////////////////////////////////////////////

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void PlayerManager::play(const FileHandle &file)
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{
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    if(!m_setup)
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        setup();

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    if(!m_media[0] || !m_media[1] || !m_playlistInterface)
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        return;

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    stopCrossfade();

    // The "currently playing" media object.
    Phonon::MediaObject *mediaObject = m_media[m_curOutputPath];
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    if(file.isNull()) {
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        if(paused())
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            mediaObject->play();
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        else if(playing()) {
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            mediaObject->seek(0);
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        }
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        else {
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            m_playlistInterface->playNext();
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            m_file = m_playlistInterface->currentFile();
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            if(!m_file.isNull())
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            {
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                mediaObject->setCurrentSource(KUrl::fromPath(m_file.absFilePath()));
                mediaObject->play();
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                emit signalItemChanged(m_file);
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            }
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        }
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    }
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    else {
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        mediaObject->setCurrentSource(KUrl::fromPath(file.absFilePath()));
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        mediaObject->play();
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        if(m_file != file)
            emit signalItemChanged(file);

        m_file = file;
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    }
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    // Our state changed handler will perform the follow up actions necessary
    // once we actually start playing.
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}

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void PlayerManager::play(const QString &file)
{
    CollectionListItem *item = CollectionList::instance()->lookup(file);
    if(item) {
        Playlist::setPlaying(item);
        play(item->file());
    }
}

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void PlayerManager::play()
{
    play(FileHandle::null());
}

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void PlayerManager::pause()
{
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    if(!m_setup)
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        return;

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    if(paused()) {
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        play();
        return;
    }

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    action("pause")->setEnabled(false);
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    m_media[m_curOutputPath]->pause();
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    emit signalPause();
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}

void PlayerManager::stop()
{
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    if(!m_setup || !m_playlistInterface)
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        return;

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    action("pause")->setEnabled(false);
    action("stop")->setEnabled(false);
    action("back")->setEnabled(false);
    action("forward")->setEnabled(false);
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    action("forwardAlbum")->setEnabled(false);
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    // Fading out playback is for chumps.
    stopCrossfade();
    m_media[0]->stop();
    m_media[1]->stop();
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    if(!m_file.isNull()) {
        m_file = FileHandle::null();
        emit signalItemChanged(m_file);
    }
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}

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void PlayerManager::setVolume(float volume)
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{
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    if(!m_setup)
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        setup();
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    m_output[0]->setVolume(volume);
    m_output[1]->setVolume(volume);
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}

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void PlayerManager::seek(int seekTime)
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{
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    if(!m_setup || m_media[m_curOutputPath]->currentTime() == seekTime)
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        return;
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    kDebug() << "Stopping crossfade to seek from" << m_media[m_curOutputPath]->currentTime()
             << "to" << seekTime;
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    stopCrossfade();
    m_media[m_curOutputPath]->seek(seekTime);
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}

void PlayerManager::seekForward()
{
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    Phonon::MediaObject *mediaObject = m_media[m_curOutputPath];
    const qint64 total = mediaObject->totalTime();
    const qint64 newtime = mediaObject->currentTime() + total / 100;

    stopCrossfade();
    mediaObject->seek(qMin(total, newtime));
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}

void PlayerManager::seekBack()
{
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    Phonon::MediaObject *mediaObject = m_media[m_curOutputPath];
    const qint64 total = mediaObject->totalTime();
    const qint64 newtime = mediaObject->currentTime() - total / 100;

    stopCrossfade();
    mediaObject->seek(qMax(qint64(0), newtime));
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}

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void PlayerManager::playPause()
{
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    playing() ? action("pause")->trigger() : action("play")->trigger();
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}

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void PlayerManager::forward()
{
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    m_playlistInterface->playNext();
    FileHandle file = m_playlistInterface->currentFile();
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    if(!file.isNull())
        play(file);
    else
        stop();
}

void PlayerManager::back()
{
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    m_playlistInterface->playPrevious();
    FileHandle file = m_playlistInterface->currentFile();
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    if(!file.isNull())
        play(file);
    else
        stop();
}

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void PlayerManager::volumeUp()
{
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    if(!m_setup)
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        return;
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    setVolume(volume() + 0.04); // 4% up
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}

void PlayerManager::volumeDown()
{
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    if(!m_output)
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        return;
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    setVolume(volume() - 0.04); // 4% down
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}

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void PlayerManager::setMuted(bool m)
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{
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    if(!m_setup)
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        return;

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    m_output[m_curOutputPath]->setMuted(m);
}

bool PlayerManager::mute()
{
    if(!m_setup)
        return false;

    bool newState = !muted();
    setMuted(newState);
    return newState;
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}

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////////////////////////////////////////////////////////////////////////////////
// private slots
////////////////////////////////////////////////////////////////////////////////
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void PlayerManager::slotNeedNextUrl()
{
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    m_scrobbler->scrobble();
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    if(m_file.isNull() || !m_crossfadeTracks)
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        return;
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    m_playlistInterface->playNext();
    FileHandle nextFile = m_playlistInterface->currentFile();
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    if(!nextFile.isNull()) {
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        m_file = nextFile;
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        crossfadeToFile(m_file);
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    }
}

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void PlayerManager::slotFinished()
{
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    // It is possible to end up in this function if a file simply fails to play or if the
    // user moves the slider all the way to the end, therefore see if we can keep playing
    // and if we can, do so.  Otherwise, stop.  Note that this slot should
    // only be called by the currently "main" output path (i.e. not from the
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    // crossfading one).  However life isn't always so nice apparently, so do some
    // sanity-checking.

    Phonon::MediaObject *mediaObject = qobject_cast<Phonon::MediaObject *>(sender());
    if(mediaObject != m_media[m_curOutputPath])
        return;
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    m_playlistInterface->playNext();
    m_file = m_playlistInterface->currentFile();
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    if(m_file.isNull()) {
        stop();
    }
    else {
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        emit signalItemChanged(m_file);
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        m_media[m_curOutputPath]->setCurrentSource(m_file.absFilePath());
        m_media[m_curOutputPath]->play();
    }
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}

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void PlayerManager::slotLength(qint64 msec)
{
    m_statusLabel->setItemTotalTime(msec / 1000);
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    emit totalTimeChanged(msec);
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}

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void PlayerManager::slotTick(qint64 msec)
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{
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    if(!m_setup || !m_playlistInterface)
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        return;
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    if(m_statusLabel)
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        m_statusLabel->setItemCurrentTime(msec / 1000);
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    emit tick(msec);
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}

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void PlayerManager::slotStateChanged(Phonon::State newstate, Phonon::State oldstate)
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{
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    // Use sender() since either media object may have sent the signal.
    Phonon::MediaObject *mediaObject = qobject_cast<Phonon::MediaObject *>(sender());
    if(!mediaObject)
        return;

    // Handle errors for either media object
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    if(newstate == Phonon::ErrorState) {
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        QString errorMessage =
            i18nc(
              "%1 will be the /path/to/file, %2 will be some string from Phonon describing the error",
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              "JuK is unable to play the audio file<nl/><filename>%1</filename><nl/>"
                "for the following reason:<nl/><message>%2</message>",
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              m_file.absFilePath(),
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              mediaObject->errorString()
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            );

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        switch(mediaObject->errorType()) {
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            case Phonon::NoError:
                kDebug() << "received a state change to ErrorState but errorType is NoError!?";
                break;
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            case Phonon::NormalError:
                forward();
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                KMessageBox::information(0, errorMessage);
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                break;
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            case Phonon::FatalError:
                stop();
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                KMessageBox::sorry(0, errorMessage);
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                break;
        }
    }
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    // Now bail out if we're not dealing with the currently playing media
    // object.

    if(mediaObject != m_media[m_curOutputPath])
        return;
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    // Handle state changes for the playing media object.
    if(newstate == Phonon::StoppedState && oldstate != Phonon::LoadingState) {
        // If this occurs it should be due to a transitory shift (i.e. playing a different
        // song when one is playing now), since it didn't occur in the error handler.  Just
        // in case we really did abruptly stop, handle that case in a couple of seconds.
        QTimer::singleShot(2000, this, SLOT(slotUpdateGuiIfStopped()));
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        JuK::JuKInstance()->setWindowTitle(i18n("JuK"));
        
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        emit signalStop();
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    }
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    else if(newstate == Phonon::PlayingState) {
        action("pause")->setEnabled(true);
        action("stop")->setEnabled(true);
        action("forward")->setEnabled(true);
        if(action<KToggleAction>("albumRandomPlay")->isChecked())
            action("forwardAlbum")->setEnabled(true);
        action("back")->setEnabled(true);

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        JuK::JuKInstance()->setWindowTitle(i18nc(
            "%1 is the artist and %2 is the title of the currently playing track.", 
            "%1 - %2 :: JuK", 
            m_file.tag()->artist(), 
            m_file.tag()->title()));
        
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        emit signalPlay();
    }
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}

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////////////////////////////////////////////////////////////////////////////////
// private members
////////////////////////////////////////////////////////////////////////////////

void PlayerManager::setup()
{
    // All of the actions required by this class should be listed here.

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    if(!action("pause") ||
       !action("stop") ||
       !action("back") ||
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       !action("forwardAlbum") ||
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       !action("forward") ||
       !action("trackPositionAction"))
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    {
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        kWarning() << "Could not find all of the required actions.";
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        return;
    }

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    if(m_setup)
        return;
    m_setup = true;

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    // We use two audio paths at all times to make cross fading easier (and to also easily
    // support not using cross fading with the same code).  The currently playing audio
    // path is controlled using m_curOutputPath.

    for(int i = 0; i < 2; ++i) {
        m_output[i] = new Phonon::AudioOutput(Phonon::MusicCategory, this);
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        m_media[i] = new Phonon::MediaObject(this);
        m_audioPath[i] = Phonon::createPath(m_media[i], m_output[i]);
        m_media[i]->setTickInterval(200);
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        m_media[i]->setPrefinishMark(2000);
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        // Pre-cache a volume fader object
        m_fader[i] = new Phonon::VolumeFaderEffect(m_media[i]);
        m_audioPath[i].insertEffect(m_fader[i]);
        m_fader[i]->setVolume(1.0f);

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        connect(m_media[i], SIGNAL(stateChanged(Phonon::State,Phonon::State)), SLOT(slotStateChanged(Phonon::State,Phonon::State)));
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        connect(m_media[i], SIGNAL(prefinishMarkReached(qint32)), SLOT(slotNeedNextUrl()));
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        connect(m_media[i], SIGNAL(totalTimeChanged(qint64)), SLOT(slotLength(qint64)));
        connect(m_media[i], SIGNAL(tick(qint64)), SLOT(slotTick(qint64)));
        connect(m_media[i], SIGNAL(finished()), SLOT(slotFinished()));
    }
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    // initialize action states

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    action("pause")->setEnabled(false);
    action("stop")->setEnabled(false);
    action("back")->setEnabled(false);
    action("forward")->setEnabled(false);
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    action("forwardAlbum")->setEnabled(false);
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    QDBusConnection::sessionBus().registerObject("/Player", this);
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}

void PlayerManager::slotUpdateGuiIfStopped()
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{
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    if(m_media[0]->state() == Phonon::StoppedState && m_media[1]->state() == Phonon::StoppedState)
        stop();
}
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void PlayerManager::crossfadeToFile(const FileHandle &newFile)
{
    int nextOutputPath = 1 - m_curOutputPath;
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    // Don't need this anymore
    disconnect(m_media[m_curOutputPath], SIGNAL(finished()), this, 0);
    connect(m_media[nextOutputPath], SIGNAL(finished()), SLOT(slotFinished()));
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    m_fader[nextOutputPath]->setVolume(0.0f);
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    emit signalItemChanged(newFile);
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    m_media[nextOutputPath]->setCurrentSource(newFile.absFilePath());
    m_media[nextOutputPath]->play();
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    m_fader[m_curOutputPath]->setVolume(1.0f);
    m_fader[m_curOutputPath]->fadeTo(0.0f, 2000);
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    m_fader[nextOutputPath]->fadeTo(1.0f, 2000);
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    m_curOutputPath = nextOutputPath;
}
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void PlayerManager::stopCrossfade()
{
    // According to the Phonon docs, setVolume immediately takes effect,
    // which is "good enough for government work" ;)
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    // 1 - curOutputPath is the other output path...
    m_fader[m_curOutputPath]->setVolume(1.0f);
    m_fader[1 - m_curOutputPath]->setVolume(0.0f);
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    // We don't actually need to physically stop crossfading as the playback
    // code will call ->play() when necessary anyways.  If we hit stop()
    // here instead of pause() then we will trick our stateChanged handler
    // into thinking Phonon had a spurious stop and we'll switch tracks
    // unnecessarily.  (This isn't a problem after crossfade completes due to
    // the signals being disconnected).

    m_media[1 - m_curOutputPath]->pause();
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}

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QString PlayerManager::randomPlayMode() const
{
    if(action<KToggleAction>("randomPlay")->isChecked())
        return "Random";
    if(action<KToggleAction>("albumRandomPlay")->isChecked())
        return "AlbumRandom";
    return "NoRandom";
}

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void PlayerManager::setCrossfadeEnabled(bool crossfadeEnabled)
{
    m_crossfadeTracks = crossfadeEnabled;
}

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void PlayerManager::setRandomPlayMode(const QString &randomMode)
{
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    if(randomMode.toLower() == "random")
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        action<KToggleAction>("randomPlay")->setChecked(true);
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    if(randomMode.toLower() == "albumrandom")
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        action<KToggleAction>("albumRandomPlay")->setChecked(true);
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    if(randomMode.toLower() == "norandom")
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        action<KToggleAction>("disableRandomPlay")->setChecked(true);
}

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#include "playermanager.moc"
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// vim: set et sw=4 tw=0 sta: