Can anyone confirm that Windows is locking memory usage at 4Gb?
I just made a (old) hardware build to test Kdenlive (Windows 64) looking at Memory usage.. during a rendering the system is using "only" 4 Gbyte of RAM (\Kdenlive rendering processes are using somethign loike 800/2200 Mbytes depending on other resources.. there is this sort of cap...) can someone confirm that? (it's the same on Linux?)