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Commit 0ed30208 authored by Dmitry Kazakov's avatar Dmitry Kazakov
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Implement a projection store for masks (for indirect painting)

We have implemented correct painting on masks, but we have never
implemented a projection for them. Indeed, for normal rendering
process they don't need it. But when a mask is selected in isolated
mode, it still needs a projection, so that the use could see the result
of the painting.

BUG:403576
parent 56a13166
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