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Dmitry Kazakov authored
Now we have: 1) KisBezierUtils --- collection of utility functions to work with a single bezier curve 2) KisBezierPatch --- a patch defined by four bezier curves defined as per SVG2 specification 3) KisBezierMesh --- a basic mesh made up of multiple KisBezierPatch patches 4) KisBezierTransformMesh --- a mesh that can transform a QImage or a KisPaintDevice 5) KisBezierGradientMesh --- a mesh that can fill a QImage with a mesh gradient as defined in SVG2 specification
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