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  • Dmitry Kazakov's avatar
    Split all the new mesh function into reusable entities · 74c60192
    Dmitry Kazakov authored
    Now we have:
    
    1) KisBezierUtils --- collection of utility functions to work
       with a single bezier curve
    
    2) KisBezierPatch --- a patch defined by four bezier curves defined
       as per SVG2 specification
    
    3) KisBezierMesh --- a basic mesh made up of multiple KisBezierPatch
       patches
    
    4) KisBezierTransformMesh --- a mesh that can transform a QImage or a
       KisPaintDevice
    
    5) KisBezierGradientMesh --- a mesh that can fill a QImage with a mesh
       gradient as defined in SVG2 specification
    74c60192