juk.cpp 17.9 KB
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/***************************************************************************
                          juk.cpp  -  description
                             -------------------
    begin                : Mon Feb  4 23:40:41 EST 2002
    copyright            : (C) 2002 by Scott Wheeler
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    email                : wheeler@kde.org
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***************************************************************************/
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/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

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#include <kapplication.h>
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#include <klocale.h>
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#include <kiconloader.h>
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#include <kcmdlineargs.h>
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#include <kstatusbar.h>
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#include <kconfig.h>
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#include <kdebug.h>

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#include <qtimer.h>
#include <qlistview.h>
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#include <qinputdialog.h>
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#include <qslider.h>
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#include <qstrlist.h>
#include <qmetaobject.h>
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#include "juk.h"
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#include "slideraction.h"
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#include "cache.h"
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#include "statuslabel.h"
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#include "splashscreen.h"
#include "genrelisteditor.h"
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#include "systemtray.h"
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////////////////////////////////////////////////////////////////////////////////
// public members
////////////////////////////////////////////////////////////////////////////////

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JuK::JuK(QWidget *parent, const char *name) : KMainWindow(parent, name, WDestructiveClose)
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{
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    SplashScreen::instance()->show();
    kapp->processEvents();
 
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    // Expect segfaults if you change this order.

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    readSettings();
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    setupLayout();
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    setupActions();
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    readConfig();
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    setupPlayer();
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    setupSystemTray();
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    processArgs();
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    SplashScreen::finishedLoading();
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}

JuK::~JuK()
{
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}

////////////////////////////////////////////////////////////////////////////////
// private members
////////////////////////////////////////////////////////////////////////////////

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void JuK::setupLayout()
{
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    splitter = new PlaylistSplitter(this, restore, "playlistSplitter");
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    setCentralWidget(splitter);

    // playlist item activation connection
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    connect(splitter, SIGNAL(doubleClicked()), this, SLOT(playSelectedFile()));
    connect(splitter, SIGNAL(listBoxDoubleClicked()), this, SLOT(playFirstFile()));
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    // create status bar
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    statusLabel = new StatusLabel(statusBar());
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    statusBar()->addWidget(statusLabel, 1);

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    connect(splitter, SIGNAL(selectedPlaylistCountChanged(int)), statusLabel, SLOT(setPlaylistCount(int)));
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    connect(statusLabel, SIGNAL(jumpButtonClicked()), splitter, SLOT(selectPlaying()));
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    updatePlaylistInfo();

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    splitter->setFocus();
}

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void JuK::setupActions()
{
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    // file menu
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    KStdAction::openNew(splitter, SLOT(createPlaylist()), actionCollection());
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    KStdAction::open(splitter, SLOT(open()), actionCollection());
    new KAction(i18n("Open &Directory..."), "fileopen", 0, splitter, SLOT(openDirectory()), actionCollection(), "openDirectory");
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    renamePlaylistAction = new KAction(i18n("Rename..."), 0, splitter, SLOT(renamePlaylist()), 
				       actionCollection(), "renamePlaylist");
    new KAction(i18n("Duplicate..."), "editcopy", 0, splitter, SLOT(duplicatePlaylist()), actionCollection(), "duplicatePlaylist");
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    savePlaylistAction = KStdAction::save(splitter, SLOT(savePlaylist()), actionCollection());
    saveAsPlaylistAction = KStdAction::saveAs(splitter, SLOT(saveAsPlaylist()), actionCollection());
    deleteItemPlaylistAction = new KAction(i18n("Delete"), "editdelete", 0, splitter, SLOT(deleteItemPlaylist()), 
					   actionCollection(), "deleteItemPlaylist");

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    KStdAction::quit(this, SLOT(close()), actionCollection());
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    // edit menu
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    KStdAction::cut(this, SLOT(cut()), actionCollection());
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    KStdAction::copy(this, SLOT(copy()), actionCollection());
    KStdAction::paste(this, SLOT(paste()), actionCollection());
    new KAction(i18n("Clear"), "editclear", 0, this, SLOT(clear()), actionCollection(), "clear");
    KStdAction::selectAll(this, SLOT(selectAll()), actionCollection());
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    // view menu
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    showEditorAction = new KToggleAction(i18n("Show Tag Editor"), "edit", 0, actionCollection(), "showEditor");
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    connect(showEditorAction, SIGNAL(toggled(bool)), splitter, SLOT(setEditorVisible(bool)));
    KStdAction::redisplay(splitter, SLOT(refresh()), actionCollection());
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    // play menu
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    randomPlayAction = new KToggleAction(i18n("Random Play"), 0, actionCollection(), "randomPlay");
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    playAction = new KAction(i18n("&Play"), "player_play", 0, this, SLOT(play()), actionCollection(), "play");
    pauseAction = new KAction(i18n("P&ause"), "player_pause", 0, this, SLOT(pause()), actionCollection(), "pause");
    stopAction = new KAction(i18n("&Stop"), "player_stop", 0, this, SLOT(stop()), actionCollection(), "stop");
    backAction = new KAction(i18n("Skip &Back"), "player_start", 0, this, SLOT(back()), actionCollection(), "back");
    forwardAction = new KAction(i18n("Skip &Forward"), "player_end", 0, this, SLOT(forward()), actionCollection(), "forward");
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    // tagger menu
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    new KAction(i18n("Save"), "filesave", "CTRL+t", splitter, SLOT(saveItem()), actionCollection(), "saveItem");
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    new KAction(i18n("Delete"), "editdelete", 0, splitter, SLOT(removeSelectedItems()), actionCollection(), "removeItem");
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    // settings menu
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    restoreOnLoadAction = new KToggleAction(i18n("Restore Playlists on Load"),  0, actionCollection(), "restoreOnLoad");
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    toggleSystemTrayAction = new KToggleAction(i18n("Dock in System Tray"), 0, actionCollection(), "toggleSystemTray");
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    connect(toggleSystemTrayAction, SIGNAL(toggled(bool)), this, SLOT(toggleSystemTray(bool)));
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    new KAction(i18n("Genre List Editor..."), 0, this, SLOT(showGenreListEditor()), actionCollection(), "showGenreListEditor");
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    outputSelectAction = Player::playerSelectAction(actionCollection());
    if(outputSelectAction) {
	outputSelectAction->setCurrentItem(0);
	connect(outputSelectAction, SIGNAL(activated(int)), this, SLOT(setOutput(int)));
    }
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    // just in the toolbar
    sliderAction = new SliderAction(i18n("Track Position"), actionCollection(), "trackPositionAction");

    createGUI();
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    // set the slider to the proper orientation and make it stay that way
    sliderAction->updateOrientation();
    connect(this, SIGNAL(dockWindowPositionChanged(QDockWindow *)), sliderAction, SLOT(updateOrientation(QDockWindow *)));
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    connect(splitter, SIGNAL(playlistChanged()), this, SLOT(playlistChanged()));
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}

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void JuK::setupSystemTray()
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{
    if(toggleSystemTrayAction && toggleSystemTrayAction->isChecked()) {
	systemTray = new SystemTray(this, "systemTray");
	systemTray->show();
	
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	connect(systemTray, SIGNAL(play()),    this, SLOT(play()));
	connect(systemTray, SIGNAL(stop()),    this, SLOT(stop()));
	connect(systemTray, SIGNAL(pause()),   this, SLOT(pause()));
	connect(systemTray, SIGNAL(back()),    this, SLOT(back()));
	connect(systemTray, SIGNAL(forward()), this, SLOT(forward()));
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	if(player && player->paused())
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	    systemTray->slotPause();
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	else if(player && player->playing())
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	    systemTray->slotPlay();
    }
    else
	systemTray = 0;
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}

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void JuK::setupPlayer()
{
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    trackPositionDragging = false;
    noSeek = false;
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    pauseAction->setEnabled(false);
    stopAction->setEnabled(false);
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    backAction->setEnabled(false);
    forwardAction->setEnabled(false);
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    playTimer = new QTimer(this);
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    connect(playTimer, SIGNAL(timeout()), this, SLOT(pollPlay()));

    if(sliderAction && sliderAction->getTrackPositionSlider() && sliderAction->getVolumeSlider()) {
        connect(sliderAction->getTrackPositionSlider(), SIGNAL(valueChanged(int)), this, SLOT(trackPositionSliderUpdate(int)));
        connect(sliderAction->getTrackPositionSlider(), SIGNAL(sliderPressed()), this, SLOT(trackPositionSliderClick()));
        connect(sliderAction->getTrackPositionSlider(), SIGNAL(sliderReleased()), this, SLOT(trackPositionSliderRelease()));
        sliderAction->getTrackPositionSlider()->setEnabled(false);
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        connect(sliderAction->getVolumeSlider(), SIGNAL(valueChanged(int)), this, SLOT(setVolume(int)));
    }
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    int playerType = 0;
    if(outputSelectAction) {
	playerType = outputSelectAction->currentItem();
	connect(outputSelectAction, SIGNAL(activated(int)), this, SLOT(setOutput(int)));
    }

    player = Player::createPlayer(playerType);
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}

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void JuK::processArgs()
{
    KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
    QStringList files;
    
    for(int i = 0; i < args->count(); i++)
	files.append(args->arg(i));

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    splitter->open(files);
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}

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/**
 * These are settings that need to be know before setting up the GUI.
 */

void JuK::readSettings()
{
    KConfig *config = KGlobal::config();
    { // general settings
        KConfigGroupSaver saver(config, "Settings");
	restore = config->readBoolEntry("RestoreOnLoad", true);
    }
}

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void JuK::readConfig()
{
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    // Automagically save and restore many window settings.
    setAutoSaveSettings();

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    KConfig *config = KGlobal::config();
    { // player settings
        KConfigGroupSaver saver(config, "Player");
        if(sliderAction && sliderAction->getVolumeSlider()) {
            int volume = config->readNumEntry("Volume", sliderAction->getVolumeSlider()->maxValue());
            sliderAction->getVolumeSlider()->setValue(volume);
        }
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	if(randomPlayAction) {
	    bool randomPlay = config->readBoolEntry("RandomPlay", false);
	    randomPlayAction->setChecked(randomPlay);
	}
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    }
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    { // view settings
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        KConfigGroupSaver saver(config, "View");
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	bool showEditor = config->readBoolEntry("ShowEditor", false);
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	showEditorAction->setChecked(showEditor);
	splitter->setEditorVisible(showEditor);
    }
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    { // general settings
        KConfigGroupSaver saver(config, "Settings");
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	bool dockInSystemTray = config->readBoolEntry("DockInSystemTray", true);
	toggleSystemTrayAction->setChecked(dockInSystemTray);
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	if(outputSelectAction)
	    outputSelectAction->setCurrentItem(config->readNumEntry("MediaSystem", 0));
	
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    }
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    if(restoreOnLoadAction)
	restoreOnLoadAction->setChecked(restore);
    
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}

void JuK::saveConfig()
{
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    KConfig *config = KGlobal::config();
    { // player settings
        KConfigGroupSaver saver(config, "Player");
        if(sliderAction && sliderAction->getVolumeSlider())
            config->writeEntry("Volume", sliderAction->getVolumeSlider()->value());
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	if(randomPlayAction)
	    config->writeEntry("RandomPlay", randomPlayAction->isChecked());
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    }
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    { // view settings
        KConfigGroupSaver saver(config, "View");
	config->writeEntry("ShowEditor", showEditorAction->isChecked());
    }
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    { // general settings
        KConfigGroupSaver saver(config, "Settings");
	if(restoreOnLoadAction)
	    config->writeEntry("RestoreOnLoad", restoreOnLoadAction->isChecked());
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	if(toggleSystemTrayAction)
	    config->writeEntry("DockInSystemTray", toggleSystemTrayAction->isChecked());
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	if(outputSelectAction)
	    config->writeEntry("MediaSystem", outputSelectAction->currentItem());
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    }
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}

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bool JuK::queryClose()
{
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    stop();
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    delete player;
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    Cache::instance()->save();
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    saveConfig();
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    delete splitter;
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    return true;
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}

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void JuK::invokeEditSlot( const char *slotName, const char *slot )
{
    QObject *object = focusWidget();
    
    if(!object || !slotName || !slot)
	return;
    
    QMetaObject *meta = object->metaObject();
    QStrList l = meta->slotNames(true);
  
    if(l.find(slotName) == -1)
	return;
    
    connect(this, SIGNAL( editSignal() ), object, slot);
    emit editSignal();
    disconnect(this, SIGNAL(editSignal()), object, slot);
}

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////////////////////////////////////////////////////////////////////////////////
// private slot definitions
////////////////////////////////////////////////////////////////////////////////

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void JuK::playlistChanged()
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{
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    if(splitter->collectionListSelected()) {
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	savePlaylistAction->setEnabled(false);
	saveAsPlaylistAction->setEnabled(false);
	renamePlaylistAction->setEnabled(false);
	deleteItemPlaylistAction->setEnabled(false);	
    }
    else {
	savePlaylistAction->setEnabled(true);
	saveAsPlaylistAction->setEnabled(true);
	renamePlaylistAction->setEnabled(true);
	deleteItemPlaylistAction->setEnabled(true);
    }
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    updatePlaylistInfo();
}

void JuK::updatePlaylistInfo()
{
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    statusLabel->setPlaylistInfo(splitter->selectedPlaylistName(), splitter->selectedPlaylistCount());
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}

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////////////////////////////////////////////////////////////////////////////////
// edit menu
////////////////////////////////////////////////////////////////////////////////

void JuK::cut()
{
    invokeEditSlot("cut()", SLOT(cut()));
}

void JuK::copy()
{
    invokeEditSlot("copy()", SLOT(copy()));
}

void JuK::paste()
{
    invokeEditSlot("paste()", SLOT(paste()));
}

void JuK::clear()
{
    invokeEditSlot("clear()", SLOT(clear()));
}

void JuK::selectAll()
{
    invokeEditSlot("selectAll()", SLOT(selectAll()));
}

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////////////////////////////////////////////////////////////////////////////////
// player menu
////////////////////////////////////////////////////////////////////////////////

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void JuK::play()
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{
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    if(!player)
	return;

    if(player->paused()) {
        player->play();
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	// Here, before doing anything, we want to make sure that the player did
	// in fact start.

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        if(player->playing()) {
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            pauseAction->setEnabled(true);
            stopAction->setEnabled(true);
            playTimer->start(pollInterval);
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	    if(systemTray)
		systemTray->slotPlay();
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        }
    }
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    else if(player->playing())
	player->seekPosition(0);
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    else
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	play(splitter->playNextFile(randomPlayAction->isChecked()));
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}

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void JuK::pause()
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{
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    if(!player)
	return;

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    playTimer->stop();
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    player->pause();
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    pauseAction->setEnabled(false);
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    if(systemTray)
	systemTray->slotPause();
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}

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void JuK::stop()
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{
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    if(!player)
	return;

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    playTimer->stop();
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    player->stop();
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    pauseAction->setEnabled(false);
    stopAction->setEnabled(false);
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    backAction->setEnabled(false);
    forwardAction->setEnabled(false);
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    sliderAction->getTrackPositionSlider()->setValue(0);
    sliderAction->getTrackPositionSlider()->setEnabled(false);
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    splitter->stop();
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    statusLabel->clear();
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    if(systemTray)
	systemTray->slotStop();
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}

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void JuK::back()
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{
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    play(splitter->playPreviousFile(randomPlayAction->isChecked()));
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}

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void JuK::forward()
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{
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    play(splitter->playNextFile(randomPlayAction->isChecked()));
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}

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////////////////////////////////////////////////////////////////////////////////
// settings menu
////////////////////////////////////////////////////////////////////////////////

void JuK::showGenreListEditor()
{
    GenreListEditor * editor = new GenreListEditor();
    editor->exec();
}
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void JuK::toggleSystemTray(bool enabled)
{
    if(enabled && !systemTray)
	setupSystemTray();
    else if(!enabled && systemTray) {
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	delete systemTray;
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	systemTray = 0;
    }
}

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void JuK::setOutput(int output)
{
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    stop();
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    delete player;
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    player = Player::createPlayer(output);
}

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////////////////////////////////////////////////////////////////////////////////
// additional player slots
////////////////////////////////////////////////////////////////////////////////

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void JuK::trackPositionSliderClick()
{
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    trackPositionDragging = true;
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}

void JuK::trackPositionSliderRelease()
{
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    if(!player)
	return;

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    trackPositionDragging = false;
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    player->seekPosition(sliderAction->getTrackPositionSlider()->value());
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}

void JuK::trackPositionSliderUpdate(int position)
{
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    if(!player)
	return;

    if(player->playing() && !trackPositionDragging && !noSeek)
        player->seekPosition(position);
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}

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// This method is called when the play timer has expired.

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void JuK::pollPlay()
{
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    if(!player)
	return;

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    // Our locking mechanism.  Since this method adjusts the play slider, we 
    // want to make sure that our adjustments
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    noSeek = true;
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    if(!player->playing()) {
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        playTimer->stop();
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	if(!player->paused())
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	    play(splitter->playNextFile(randomPlayAction->isChecked()));
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    }
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    else if(!trackPositionDragging) {
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        sliderAction->getTrackPositionSlider()->setValue(player->position());
	statusLabel->setItemTotalTime(player->totalTime());
	statusLabel->setItemCurrentTime(player->currentTime());
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    }

    // Ok, this is weird stuff, but it works pretty well.  Ordinarily we don't
    // need to check up on our playing time very often, but in the span of the 
    // last interval, we want to check a lot -- to figure out that we've hit the
    // end of the song as soon as possible.
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    if(player->playing() && player->totalTime() > 0 && float(player->totalTime() - player->currentTime()) < pollInterval * 2)
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        playTimer->changeInterval(50);
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    noSeek = false;
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}

void JuK::setVolume(int volume)
{
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    if(player && sliderAction && sliderAction->getVolumeSlider() &&
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       sliderAction->getVolumeSlider()->maxValue() > 0 &&
       volume >= 0 && sliderAction->getVolumeSlider()->maxValue() >= volume)
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    {
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        player->setVolume(float(volume) / float(sliderAction->getVolumeSlider()->maxValue()));
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    }
}
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void JuK::play(const QString &file)
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{
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    if(!player)
	return;

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    float volume = float(sliderAction->getVolumeSlider()->value()) / float(sliderAction->getVolumeSlider()->maxValue());
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    if(player->paused())
	player->stop();
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    player->play(file, volume);
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    // Make sure that the player actually starts before doing anything.
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    if(player->playing()) {
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	pauseAction->setEnabled(true);
	stopAction->setEnabled(true);
	
	backAction->setEnabled(true);
	forwardAction->setEnabled(true);
	
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	sliderAction->getTrackPositionSlider()->setValue(0);
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	sliderAction->getTrackPositionSlider()->setEnabled(true);
	playTimer->start(pollInterval);
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	statusLabel->setPlayingItemInfo(splitter->playingTrack(), splitter->playingArtist(), splitter->playingList());
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	if(systemTray)
	    systemTray->slotPlay();
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    }
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    else
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	stop();
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}
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#include "juk.moc"