Commit 9927dd99 authored by Jean-Baptiste Mardelle's avatar Jean-Baptiste Mardelle
Browse files

Fix SDL consumer not updating to correct FPS, causing very choppy audio when...

Fix SDL consumer not updating to correct FPS, causing very choppy audio when opening a project with an fps different than default settings
parent b8a051ab
Pipeline #2255 passed with stage
in 18 minutes and 25 seconds
......@@ -1351,6 +1351,9 @@ float GLWidget::scale() const
void GLWidget::reloadProfile()
{
// The profile display aspect ratio may have changed.
if (m_consumer) {
m_consumer->set("mlt_profile", pCore->getCurrentProfilePath().toUtf8().constData());
}
resizeGL(width(), height());
refreshSceneLayout();
}
......
......@@ -124,7 +124,6 @@ TimelineModel::TimelineModel(Mlt::Profile *profile, std::weak_ptr<DocUndoStack>
m_blackClip->set("aspect_ratio", 1);
m_blackClip->set("length", INT_MAX);
m_blackClip->set("set.test_audio", 0);
m_blackClip->set("length", INT_MAX);
m_blackClip->set_in_and_out(0, TimelineModel::seekDuration);
m_tractor->insert_track(*m_blackClip, 0);
......
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