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Fix loop zone

parent e8f66612
......@@ -645,7 +645,7 @@ bool GLWidget::checkFrameNumber(int pos)
m_producer->set_speed(speed);
}
} else {
if (m_producer->get_speed() == 0) {
if (!m_isLoopMode && m_producer->get_speed() == 0) {
m_consumer->purge();
} else if (m_isZoneMode) {
if (pos >= m_producer->get_int("out") - 1) {
......
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