New icons for timeline preview / insert by Harald Albrecht

parent 92236e32
......@@ -141,6 +141,10 @@ breeze-light/lt_timeline-use-zone-on.svgz
breeze-light/lt_timeline-extract.svgz
breeze-light/lt_timeline-lift.svgz
breeze-light/lt_timeline-insert.svgz
breeze-light/lt_preview-add-zone.svgz
breeze-light/lt_preview-remove-zone.svgz
breeze-light/lt_preview-render-on.svgz
breeze-light/lt_preview-render-off.svgz
breeze-light/lt_timeline-overwrite.svgz
breeze-light/lt_tools-wizard.svgz
breeze-light/lt_transform-crop.svgz
......@@ -310,6 +314,10 @@ breeze-dark/dk_timeline-extract.svgz
breeze-dark/dk_timeline-lift.svgz
breeze-dark/dk_timeline-insert.svgz
breeze-dark/dk_timeline-overwrite.svgz
breeze-dark/dk_preview-add-zone.svgz
breeze-dark/dk_preview-remove-zone.svgz
breeze-dark/dk_preview-render-on.svgz
breeze-dark/dk_preview-render-off.svgz
breeze-dark/dk_tools-wizard.svgz
breeze-dark/dk_transform-crop.svgz
breeze-dark/dk_transform-move.svgz
......
......@@ -536,7 +536,7 @@ MainWindow::MainWindow(const QString &MltPath, const QUrl &Url, const QString &
connect(this, &MainWindow::setPreviewProgress, timelinePreview, &MyToolButton::setProgress);
QWidgetAction* previewButtonAction = new QWidgetAction(this);
previewButtonAction->setText(i18n("Timeline Preview"));
previewButtonAction->setIcon(KoIconUtils::themedIcon(QStringLiteral("player-time")));
previewButtonAction->setIcon(KoIconUtils::themedIcon(QStringLiteral("preview-render-on")));
previewButtonAction->setDefaultWidget(timelinePreview);
addAction(QStringLiteral("timeline_preview_button"), previewButtonAction);
......@@ -1308,10 +1308,10 @@ void MainWindow::setupActions()
addAction(QStringLiteral("insert_to_in_point"), i18n("Insert Clip Zone in Timeline"), this, SLOT(slotInsertClipInsert()), KoIconUtils::themedIcon(QStringLiteral("timeline-insert")), Qt::Key_V);
addAction(QStringLiteral("remove_extract"), i18n("Extract Timeline Zone"), this, SLOT(slotExtractZone()), KoIconUtils::themedIcon(QStringLiteral("timeline-extract")), Qt::SHIFT + Qt::Key_X);
addAction(QStringLiteral("remove_lift"), i18n("Lift Timeline Zone"), this, SLOT(slotLiftZone()), KoIconUtils::themedIcon(QStringLiteral("timeline-lift")), Qt::Key_Z);
addAction(QStringLiteral("set_render_timeline_zone"), i18n("Add Preview Zone"), this, SLOT(slotDefinePreviewRender()), KoIconUtils::themedIcon(QStringLiteral("insert-horizontal-rule")));
addAction(QStringLiteral("unset_render_timeline_zone"), i18n("Unset Preview Zone"), this, SLOT(slotRemovePreviewRender()), KoIconUtils::themedIcon(QStringLiteral("insert-horizontal-rule")));
addAction(QStringLiteral("prerender_timeline_zone"), i18n("Start Preview Render"), this, SLOT(slotPreviewRender()), KoIconUtils::themedIcon(QStringLiteral("player-time")), QKeySequence(Qt::SHIFT + Qt::Key_Return));
addAction(QStringLiteral("stop_prerender_timeline"), i18n("Stop Preview Render"), this, SLOT(slotStopPreviewRender()), KoIconUtils::themedIcon(QStringLiteral("process-stop")));
addAction(QStringLiteral("set_render_timeline_zone"), i18n("Add Preview Zone"), this, SLOT(slotDefinePreviewRender()), KoIconUtils::themedIcon(QStringLiteral("preview-add-zone")));
addAction(QStringLiteral("unset_render_timeline_zone"), i18n("Unset Preview Zone"), this, SLOT(slotRemovePreviewRender()), KoIconUtils::themedIcon(QStringLiteral("preview-remove-zone")));
addAction(QStringLiteral("prerender_timeline_zone"), i18n("Start Preview Render"), this, SLOT(slotPreviewRender()), KoIconUtils::themedIcon(QStringLiteral("preview-render-on")), QKeySequence(Qt::SHIFT + Qt::Key_Return));
addAction(QStringLiteral("stop_prerender_timeline"), i18n("Stop Preview Render"), this, SLOT(slotStopPreviewRender()), KoIconUtils::themedIcon(QStringLiteral("preview-render-off")));
addAction(QStringLiteral("select_timeline_clip"), i18n("Select Clip"), this, SLOT(slotSelectTimelineClip()), KoIconUtils::themedIcon(QStringLiteral("edit-select")), Qt::Key_Plus);
addAction(QStringLiteral("deselect_timeline_clip"), i18n("Deselect Clip"), this, SLOT(slotDeselectTimelineClip()), KoIconUtils::themedIcon(QStringLiteral("edit-select")), Qt::Key_Minus);
......
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