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Commit 1aebfdc1 authored by Marek Olšák's avatar Marek Olšák
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radeon: fix stencil miptree allocation of combined ZS buffers on EG and SI



This allows texturing with depth-stencil buffers directly without the copy
to CB. The separate miptree description for stencil is added, because
the stencil mipmap offsets are not really depth offsets/4 (at least
for the texture units).

Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 77413e77
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