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Commit 385fe30e authored by Kristian Høgsberg's avatar Kristian Høgsberg
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client: Add wl_event_queue for multi-thread dispatching

This introduces wl_event_queue, which is what will make multi-threaded
wayland clients possible and useful.  The driving use case is that of a
GL rendering thread that renders and calls eglSwapBuffer independently of
a "main thread" that owns the wl_display and handles input events and
everything else.  In general, the EGL and GL APIs have a threading model
that requires the wayland client library to be usable from several threads.
Finally, the current callback model gets into trouble even in a single
threaded scenario: if we have to block in eglSwapBuffers, we may end up
doing unrelated callbacks from within EGL.

The wl_event_queue mechanism lets the application (or middleware such as
EGL or toolkits) assign a proxy to an event queue.  Only events from objects
associated with the queue will be put in the queue, and conversely,
events from objects associated with the queue will not be queue up anywhere
else.  The wl_display struct has a built-in event queue, which is considered
the main and default event queue.  New proxies are associated with the
same queue as the object that created them (either the object that a
request with a new-id argument was sent to or the object that sent an
event with a new-id argument).  A proxy can be moved to a different event
queue by calling wl_proxy_set_queue().

A subsystem, such as EGL, will then create its own event queue and associate
the objects it expects to receive events from with that queue.  If EGL
needs to block and wait for a certain event, it can keep dispatching event
from its queue until that events comes in.  This wont call out to unrelated
code with an EGL lock held.  Similarly, we don't risk the main thread
handling an event from an EGL object and then calling into EGL from a
different thread without the lock held.
parent de961dc1
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