client: Plug a race in proxy destruction vs. dispatch
Closures created to hold events which will be dispatched on the client, take a reference to the proxy for the object the event was sent to, as well as the proxies for all objects referenced in that event. These references are dropped immediately before dispatch, with the display lock also being released. This leaves the potential for a vanishingly small race, where another thread drops the last reference on one of the proxies used in an event as it is being dispatched. Fix this by splitting decrease_closure_args_refcount into two functions: one which validates the objects (to ensure that clients are not returned objects which they have destroyed), and another which unrefs all proxies on the closure (object event was sent to, all referenced objects) as well as the closure itself. For symmetry, increase_closure_args_refcount is now the place where the refcount for the proxy for the object the event was sent to, is increased. This also happens to fix a bug: previously, if an event was sent to a client-destroyed object, and the event had object arguments, a reference would be leaked on the proxy for each of the object arguments. Found by inspection whilst reviewing the zombie-FD-leak series. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Derek Foreman <derekf@osg.samsung.com> Cc: Jonas Ådahl <jadahl@gmail.com> Cc: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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