server: Make wl_object and wl_resource opaque structs
With the work to add wl_resource accessors and port weston to use them,
we're ready to make wl_resource and wl_object opaque structs. We keep
wl_buffer in the header for EGL stacks to use, but don't expose it by
default. In time we'll remove it completely, but for now it provides a
transition paths for code that still uses wl_buffer.
Reviewed-by: Jason <Ekstrand<jason@jlekstrand.net>
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