Finally implement the commit/ack/frame protocol and improve repaint loop.
This implements the commit/ack/frame protocol that let clients batch up a series of requests and then commit them atomically using the commit request. The commit requests generats two following events: the acknowledge event, which lets the client know that the server has received the request and which frame the rendering has been scheduled for. At this point the client can start rendering the next frame or free up temporary buffers. Then when the compositor finally makes the newly composited frame visible on screen the server sends a frame event, which contains the number of the frame that was presented and the time when it happened. The window and flower clients have been updated to use these two events in their main loops and everything now updates per frame. The EGL compositor repaint loop has been tweaked to delay the compositing of the screen to 10ms after last swapbuffer completed so as to allow processing as many requests as possible before blocking on the next vertical retrace.
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