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Aleix Pol Gonzalez authored
When we allocate the locally mapped texture size, use the announced stride (aka bytes per line) instead of the texture width. Otherwise we might overflow and crash eventually. BUG: 438815
b8f972d5
When we allocate the locally mapped texture size, use the announced stride (aka bytes per line) instead of the texture width. Otherwise we might overflow and crash eventually. BUG: 438815