Commit 3ab9457d authored by Laurent Montel's avatar Laurent Montel 😁

Convert to camelcase include

parent f581927d
......@@ -16,7 +16,7 @@
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <qdebug.h>
#include <QDebug>
#include <QApplication>
#include <QCommandLineParser>
#include <QStandardPaths>
......
......@@ -16,7 +16,7 @@
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <qdebug.h>
#include <QDebug>
#include <QPointer>
#include "../src/ksieveui/scriptsparsing/xmlprintingscriptbuilder.h"
......
......@@ -16,7 +16,7 @@
*/
#include "sieveeditormenubartest.h"
#include <qtest.h>
#include <QTest>
#include "../sieveeditormenubar.h"
#include <qtestmouse.h>
#include <QSignalSpy>
......
......@@ -17,7 +17,7 @@
#include "sievetextedittest.h"
#include "../sievetextedit.h"
#include <qtest.h>
#include <QTest>
SieveTextEditTest::SieveTextEditTest(QObject *parent)
: QObject(parent)
......
......@@ -20,7 +20,7 @@
#include "ksieveui/editor/sieveeditor.h"
#include "ksieveui/tests/capability.h"
#include <qapplication.h>
#include <QApplication>
#include <QCommandLineParser>
#include <QStandardPaths>
......
......@@ -24,7 +24,7 @@
#include <QLabel>
#include <QPushButton>
#include <QToolButton>
#include <qtest.h>
#include <QTest>
#include <QSignalSpy>
FindBarBaseTest::FindBarBaseTest(QObject *parent)
......
......@@ -20,7 +20,7 @@
#include "findbarbase.h"
#include <PimCommon/LineEditWithCompleterNg>
#include <qicon.h>
#include <QIcon>
#include <KLocalizedString>
#include <klineedit.h>
#include <KColorScheme>
......
......@@ -16,7 +16,7 @@
*/
#include "parseuserjobtest.h"
#include "ksieveui/managescriptsjob/parseuserscriptjob.h"
#include <qtest.h>
#include <QTest>
using namespace KSieveUi;
......
......@@ -21,7 +21,7 @@
#include "ksieveui_export.h"
#include "ksieveui/managesievewidget.h"
#include <qdialog.h>
#include <QDialog>
class QTreeWidgetItem;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment