Optimize performance on dynamic mode
Dynamic mode is quite slow at the moment, and almost unusable on the pinephone with certain weather events.
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Optimize rain animation (less particles?) -
Optimize cloud animations (reduce to 1 number animation per view and use bindings rather than 1 number animation per cloud) -
Optimize stars (reduce to 1 number animation per view and use bindings rather than 30 timers running on each page)
The best option would be to redo all of the animations with shaders and OpenGL... (if someone knows how to do that)
Edited by Devin Lin