Skip to content
Commit 11769ddf authored by Andrey Butirsky's avatar Andrey Butirsky
Browse files

fix a dirty shadows

ShmPool tries to resize itself when creating new images if the existing
allocated memory is too small.

As shadows currently use a single shared pool, this potentially happens
multiple times.

When an SHMPool is resized, the existing memory allocation is invalid
and all existing buffers have to be re-uploaded.  This patch introduces
one pool per tile, which alleviates that problem.

BUG: 439408
parent 2f5d4822
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment