1. 25 Aug, 2020 1 commit
    • David Edmundson's avatar
      Delete resources in XdgOutput teardown · 8bc82279
      David Edmundson authored
      Generated code typically cleans up resource objects when the client
      calls the relevant destructor.
      In multi-cast mode our wrapper can be deleted at any time, whilst a
      client resource exists any existing resources that have a pending
      message will then crash the compositor.
      Deleting resources ahead of time also resolves this. calls to this
      resource will no-op. The zxdg_output_v1::destroy_func will then be
      called to delete the Resource object.
  2. 20 Aug, 2020 1 commit