Skip to content
  • Martin Flöser's avatar
    Move SceneXRender into a plugin · 054d9234
    Martin Flöser authored
    Summary:
    First step for loading the compositor Scenes through plugins. The general
    idea is that we currently needlessly pull in all the Scenes although only
    one will be used.
    
    E.g. on X11 we pull in QPainter, although they are not compatible. On
    Wayland we pull in XRender although they are not compatible.
    
    Furthermore our current Scene creation strategy is not really fault
    tolerant and can create situations where we don't get a compositor. E.g
    on fbdev backend the default settings won't work as it does not support
    OpenGL.
    
    Long term I want to tackle those conceptional problems together:
    we try to load all plugins supported by the current platform till we have
    a scene which works. Thus on Wayland we don't end up in a situation where
    we don't have a working compositor because the configuration is bad.
    
    To make this possible the switch statement in the Scene needs to go and
    needs to be replaced by a for loop iterating over all the available
    scenes on the platform. If we go there it makes sense to replace it
    directly with a plugin based approach.
    
    So this is a change which tackles the problem by first introducing the
    plugin loading. The xrender based scene (as it's the most simple one)
    is moved into a plugin. It is first tried to find a scene plugin and only
    if there is none the existing code is used.
    
    Test Plan: Tested all scenes
    
    Reviewers: #kwin, #plasma
    
    Subscribers: plasma-devel, kwin
    
    Tags: #kwin
    
    Differential Revision: https://phabricator.kde.org/D7232
    054d9234