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  • Vlad Zahorodnii's avatar
    Swap buffers after finishing a compositing cycle · 0ceff5fd
    Vlad Zahorodnii authored
    The compositing timing algorithm assumes that glXSwapBuffers() and
    eglSwapBuffers() block. While this was true long time ago with NVIDIA
    drivers, nowadays, it's not the case. The NVIDIA driver queues
    several buffers in advance and if the application runs out of them,
    it will block. With Mesa driver, swapping buffer was never blocking.
    
    This change makes the render backends swap buffers right after ending
    a compositing cycle. This may potentially block, but it shouldn't be
    an issue with modern drivers. In case it gets proven, we can move
    glXSwapBuffers() and eglSwapBuffers() in a separate thread.
    
    Note that this change breaks the compositing timing algorithm, but
    it's already sort of broken with Mesa drivers.
    0ceff5fd