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Eike Hein authored
Summary: This patch implements using EGL_IMG_context_priority to request high-priority rendering contexts if the extension is available. EGL_IMG_context_priority is currently used in this fashion by e.g. Android's SurfaceFlinger (RenderEngine.cpp) and libweston (gl-renderer.c) and seems promising given this widespread acceptance. Reviewers: #kwin, graesslin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D11572
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