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  • Vlad Zahorodnii's avatar
    scene: Introduce window items · 47113e09
    Vlad Zahorodnii authored
    Currently, dealing with sub-surfaces is very difficult due to the scene
    design being heavily influenced by X11 requirements.
    
    The goal of this change is to re-work scene abstractions to make improving
    the wayland support easier.
    
    The Item class is based on the QQuickItem class. My hope is that one day
    we will be able to transition to QtQuick for painting scene, but in
    meanwhile it makes more sense to have a minimalistic internal item class.
    
    The WindowItem class represents a window. The SurfaceItem class represents
    the contents of either an X11, or a Wayland, or an internal surface. The
    DecorationItem and the ShadowItem class represent the server-side deco and
    drop-shadow, respectively.
    
    At the moment, the SurfaceItem is bound to the scene window, but the long
    term plan is to break that connection so we could re-use the SurfaceItem
    for things such as software cursors and drag-and-drop additional icons.
    
    One of the responsibilities of the Item is to schedule repaints as needed.
    Ideally, there shouldn't be any addRepaint() calls in the core code. The
    Item class schedules repaints on geometry updates. In the future, it also
    has to request an update if its opacity or visibility changes.
    47113e09