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The surface-to-buffer matrix provides a generic mechanism for mapping things from the surface-local coordinate space to the buffer coordinate space. If it changes, we know for sure that the texture coordinates have to be re-computed.
4a681e3d
The surface-to-buffer matrix provides a generic mechanism for mapping things from the surface-local coordinate space to the buffer coordinate space. If it changes, we know for sure that the texture coordinates have to be re-computed.