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  • Vlad Zahorodnii's avatar
    Make EGL_KHR_surfaceless_context mandatory · 7f883fa7
    Vlad Zahorodnii authored
    We use surfaceless contexts with internal windows. We also require
    the EGL_KHR_surfaceless_context extension for making context current
    without outputs.
    
    Arguably, we could use pbuffers, but since mainstream drivers (Mesa and
    NVIDIA) support surfaceless contexts, the extra complexity doesn't buy
    us anything.
    7f883fa7