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  • David Edmundson's avatar
    [platforms/drm] Rewrite rotation rendering to use MapTexture · 8ff01fa6
    David Edmundson authored
    Summary:
    The previous code uses a fixed version of GSLS which does not match our suported GL targets. We need both, using kwin's existing MapTexture framework we can achieve the same thing in a better way with less code.
    
    Test Plan:
    Had some slight issues with the rotation, but everything appeared the same
    as when I applied the patchset with the custom shader.
    
    Reviewers: #kwin, zzag
    
    Reviewed By: #kwin, zzag
    
    Subscribers: kwin
    
    Tags: #kwin
    
    Differential Revision: https://phabricator.kde.org/D26371
    8ff01fa6