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  • Vlad Zahorodnii's avatar
    Drop Platform::renderLoop() · a3b52661
    Vlad Zahorodnii authored
    Having a render loop in the Platform has always been awkward. Another
    way to interpret the platform not supporting per screen rendering would
    be that all outputs share the same render loop.
    
    On X11, Scene::painted_screen is going to correspond to the primary
    screen, we should not rely on this assumption though!
    a3b52661