Skip to content
  • Philipp Knechtges's avatar
    kwin: Optimizing Blur Part III · b6478e1b
    Philipp Knechtges authored
    This patch introduces some kind of damage propagation. In the old version of the blur effect
    we had to repaint the whole window if sth behind the blurred area was damaged. The new texture
    cache, which was introduced by the last patch, gives us the opportunity to only update parts of
    blurred background texture. This means that the damaged area can only propagate with the speed
    of the blurring radius per window layer.
    
    REVIEW: 102665
    b6478e1b