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  • PlasmaPlasma
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  • kwin
  • src
  • backends
  • drm
  • shadowbuffer.cpp
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  • Aleix Pol Gonzalez's avatar
    drm: Properly specify the yInversion of the shadow buffer · badf4929
    Aleix Pol Gonzalez authored Mar 08, 2022
    Otherwise when we render it, we do so upside down and screen sharing
    looks broken.
    This only happens when the shadow buffer is in use, so it's not all that
    common.
    badf4929