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  • David Edmundson's avatar
    Create large enough atlas texture for decorations · c4962065
    David Edmundson authored and Vlad Zahorodnii's avatar Vlad Zahorodnii committed
    When we render individual component of a decoration into an atlas we
    ceil the positions for the individual component parts so they don't risk
    overlapping. See SceneOpenGLDecorationRenderer::render
    
    This isn't done when we set the overall texture height. This can cause
    the bottommost part of the atlas (the right edge) to go out of view.
    
    BUG: 453745
    c4962065