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  • Martin Flöser's avatar
    Composite windows from a QOpenGLFramebufferObject · c56bbc0d
    Martin Flöser authored
    This change introduces a mechanism for internal windows to be rendered
    to a QOpenGLFramebufferObject to be composited using the texture bound
    to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
    at the same time bypassing the windowing system.
    
    The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
    with the compositing OpenGL context.
    c56bbc0d